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Paul is a partner and lead engineer at Digital Film Tools/Silhouette FX. He has been writing visual effects and image processing software for over 20 years, and has been using C++ for most of that time. He started his love of graphics and digital music on the Amiga in 1986, teaching himself C with K&R and the Amiga ROM Kernel manuals. In 1992 he ended up Wisconsin, writing software for the relatively new digital post production industry on Silicon Graphics workstations, and has been writing widely-used tools for that industry since. He uses Qt for cross-platform UI, Python, OpenGL, and OpenCL extensively.
He holds a private pilot's license and enjoys going to movies and beer festivals.
Bryce Adelstein Lelbach is a researcher at Lawrence Berkeley National Laboratory (LBNL), a US Department of Energy research facility. Working alongside a team of mathematicians and physicists, he develops and analyzes new parallel programming models for exascale and post-Moore architectures. Bryce is one of the developers of the HPX C++ runtime system; he spent five years working on HPX while he was at Louisiana State University's Center for Computation and Technology. He also helped start the LLVMLinux initiative, and has occasionally contributed to the Boost C++ libraries. Bryce is an organizer for C++Now and CppCon conferences and he is passionate about C++ community development. He serves as LBNL's representative to the C++ standards committee.
Matt is a developer at trading firm DRW. Before that he's worked at Google, run a C++ tools company, and spent over a decade in the games industry making PC and console games. He is fascinated by performance and created GCC Explorer, to help understand how C++ code ends up looking to the processor. When not performance tuning C++ code he enjoys writing emulators for 8-bit computers in Javascript.
Marc Valle is the technical lead for the Intel (R) Tamper Protection
Mark started learning C++ with Borland Turbo C++ in high school, so that he could build video games. After 20 years, he's finally starting to feel like he knows what he's doing. After graduating from Northeastern University's College of Computer Science, Mark spent 7 years at Google, mainly working on internal infrastructure and automation. More recently, he returned to his first love - game programming - and helped found a studio called Artillery. He's currently the tech lead on Artillery's free-to-play RTS, code-named Atlas. He spends his time working on performance optimization, networking, and solving cross-platform development problems.
Dr Greg Law is co-founder and CEO at Undo Software. He has spent nearly 20 years writing systems-level code, including novel kernel designs and networking architectures in academia and at a variety of start-ups. Greg finds it particularly rewarding to turn innovative software technology into “real” business development. He still gets to write some code, although sadly most of his coding these days is done on aeroplanes. Greg lives in Cambridge, England with his wife and two children.
Juanpe is a Spanish software engineer currently based in Berlin, Germany. Since 2011 he has worked for Ableton, where he has helped building novel musical platforms like Push and Live and where he coordinates the "Open Source Guild" helping the adoption and contribution to FLOSS. He is most experienced in C++ and Python and likes tinkering with languages like Haskell or Clojure. He is an advocate for "modern C++" and pushes for adoption of declarative and functional paradigms in the programming mainstream. He is also an open source activist and maintainer of a couple of official GNU packages like Psychosynth which introduces new realtime audio processing techniques leveraging the newest C++ standards.
Jussi Pakkanen got his doctoral degree in computer science from the Helsinki University of Technology in 2006. Since then he has worked on various problem areas ranging from mail sorting to the software stacks of Ubuntu desktop and phone. Most recently he was the SDK lead developer at Jolla. Currently he is open for new development challenges. During his spare time he has been known to be a photographer, movie director, magician, gastronomist, computer game designer and watercolour painter.
Eric Niebler is an independent consultant specializing in C++ library development. Currently, he is working on modernizing the C++ standard library and adding support for ranges, funded by the first-ever grant from the Standard C++ Foundation. Previously, Eric was a consultant for BoostPro computing, a member of Microsoft's Visual C++ team, and a Microsoft Researcher before that. In addition, he has several libraries in Boost and is a Boost release manager and steering committee member. Eric has been an active member of the C++ Standardization Committee for well over 10 years. He speaks regularly at C++ conferences around the world.
In a previous life, Eric drifted with no fixed address, writing C++ and blog entries from cafes and beaches around the world. Today, Eric is a family man living and working in the glorious Pacific Northwest near Seattle.
Robert O'Callahan has a PhD in computer science at Carnegie Mellon and did academic research for a while at IBM Research, working on dynamic program analysis tools. At the same time he was contributing to Mozilla as a volunteer, until he switched gears to work full-time with Mozilla; Robert has been working on what became Firefox for over 15 years, mostly on layout and rendering in the browser engine and on related Web standards like CSS and DOM APIs. Lately he's been devoting about half of his time to rr.
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