
Sign up to save your podcasts
Or
This episode is supported by Xsolla
Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Crab's Treasure; avoiding the pitfalls of difficulty that players expect in the soulslike genre; and the nuance of discussing climate change as a central narrative theme.
If you enjoyed this episode, please consider leaving us a rating and review.
Please consider supporting game dev students with: AIAS Foundation
4.8
187187 ratings
This episode is supported by Xsolla
Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Crab's Treasure; avoiding the pitfalls of difficulty that players expect in the soulslike genre; and the nuance of discussing climate change as a central narrative theme.
If you enjoyed this episode, please consider leaving us a rating and review.
Please consider supporting game dev students with: AIAS Foundation
466 Listeners
647 Listeners
1,175 Listeners
4,787 Listeners
617 Listeners
303 Listeners
283 Listeners
1,556 Listeners
569 Listeners
1,131 Listeners
92 Listeners
352 Listeners
315 Listeners
817 Listeners