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Reg Gadney continues his conversation with Fabrice Lapelletrie, specifically addressing his personal insights into Frank Malina's artistic method, work ethic, and legacy in the context of 21st century collaborations between the arts and technology.
Fabrice Lapelletrie speaks with artist and writer Reg Gadney about his introduction to engineer/artist Frank Malina, his relationships with Malina and famed Hungarian artist Nicolas Schöffer, and his opinions on artistic criticism.
UT Dallas Computer Science faculty members Ryan McMahan, Paul Fishwick, and Kang Zhang discuss advancements in and uses of generative art and virtual reality.
Edleeca Thompson and Poe Johnson explore how art and science construct the embodiment of the Black image through the lens of history, art, sports, and film.
En este podcast hablamos de la historia de las protesis y cómo su tecnología ha evolucionado a través del tiempo. Nombramos algunas desventajas de las tecnologías usadas actualmente para ayudar a las personas con amputaciones recuperar su movilidad. Tambien discutimos cómo los nuevos avances tecnológicos en el área de robots bípedos han revolucionado el diseño y control de piernas prostéticas robóticas.
Researchers Dario Villarreal and Manuel de Anda Villa briefly introduce the story of the prosthesis and detail the ways in which prostheses have evolved through time. Along with listing the disadvantages in today's current prosthetic technologies oriented towards helping amputees recover their mobility, Villarreal and de Anda Villa also describe how current technological advances in the field of biped robotics have improved the design and control of robotic prosthetic legs.
UT Dallas MFA student Peter Wonica and MA student Richard Wirth meet to discuss the topic and movement known as "Games for Change", in light of their recent participation in the Meaningful Play conference.
http://backward-compatible.com/
Cassini Nazir and Jeremy Johnson discuss recent topics in user experience design and themes around his talk, Putting the User Back in User Experience.
Slides of Jeremy's talk can be found online at slideshare.net/jeremy/putting-the-user-back-in-user-experience.
Kyle Kondas sits down with former Gearbox Software developer J. Kyle Pittman to discuss the latter's venture into the world of indie game development. The two specifically address the release of Pittman's new game, "Super Win the Game", the sequel to one of 2012's most well-received indie game releases, "You Have to Win the Game".
http://www.minorkeygames.com/
Meet your "Big Dreams? Big Data!" co-hosts and learn what ‘big data’ means to them – and, more importantly, why it matters to you!
vTapestry is a partnership between Christine Maxwell and Rebekah Nix dedicated to creating and delivering high-quality development tools and resources to support professionals in meeting the diverse challenges presented by a global community. vTapestry's combined expertise and experience in technology, education and publishing lend a unique capacity for realizing the potential of innovative ideas that lead to real-world solutions.
http://www.vTapestry.com
Caroline Ometz and UT Southwestern PhD student Dhru Deb discuss their scientific/artistic collaboration in exploring cancer, using wabi-sabi and chaos theory to draw connections between the arts and science. The goals of their project are five-fold: gallery installation, publication, creation of a community of cancer sci-artists, education of the public through dialogue about cancer, and the production of new insights in research. Utilizing a process that combines the informational, the emotional and the creative, Ometz and Deb seek to see cancer in a new way.
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