Crit Happens!

Crit Happens!

By P3 Podcast NetworkLeisureGames
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Crit Happens! episodes

  • Crit Happens Presents: U.N.I.T. "The Search for the Source"
    Follow the team after their fall through the red rift into an unfamiliar zone of cracked black stone and pulsing light. Their Codices activate on their own, warning of unstable readings and a nearby breach source. The squad follows a narrow path toward a circular chamber where the air is silent, the ground vibrates, and the zone begins to react to their presence.As they descend into the Spiral Chamber, the stone echoes, the light shifts, and the environment responds to every movement. Lines of purple energy guide them inward while the pressure of the zone grows with each step. At the center, something waits. The episode builds tension through travel, observation, and rising instability, ending as the team reaches the heart of the chamber and prepares for whatever comes next.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    1 hr 41 min
  • Crit Happens: U.N.I.T. Deployed
    The Universal Neomagic Isolation Team, U.N.I.T., deploys into the Echofields after violent wild magic spikes wipe out a full Syndicate scout crew. The landscape loops. Memories slip. Spellcasting fractures into unstable variants. U.N.I.T. navigates the shifting ground while hostile spell-spawned entities stalk the wastes. Every surge grows stronger, and every reading points to something building beneath the surface.As the squad pushes deeper, their stabilizers struggle to hold. Temporal echoes overlap. Identities blur at the edges. The mission shifts from reconnaissance to containment as the team realizes the surges are converging on a single unseen source. The episode ends on a rising harmonic pulse that sweeps across the wastes, drowning out comms and shaking the entire region, leaving U.N.I.T. bracing for whatever comes next.
    Follow our socials! https://linktr.ee/CritHappensPodcast Thanks to our Sponsors!
    Dungeon Trader: http://dungeontrader.appScrybe Quill: http://www.scrybequill.com

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    1 hr 49 min
  • Crit Happens: The Lost Mission (Fear the Dark)
    Crit Happens: The Lost Missions — Episode 2: Fear the DarkThe second simulation pushes deeper into the Syndicate’s forbidden archives. Labeled Operation: Fear the Dark, this test scenario was pulled from an incomplete mission file—no author, no coordinates, no memory tags. The Overseers want to know why.Agents awaken in total darkness, surrounded by sound that moves like a living thing. Their task: reestablish a forgotten Syndicate outpost buried beneath the Ashen Belt, where the torches never stay lit and the walls breathe like lungs. Something old still hunts down here, something that remembers light—and hates it.As the simulation unravels, the agents begin to question whether this is a test… or an echo of an operation that actually happened.Every shadow moves. Every whisper knows your name.
    Welcome back to The Lost Missions.
    Sponsors
    Dungeon Trader – dungeontrader.app
    Kobold Press – koboldpress.com
    Nomono – nomono.co
    Follow Crit HappensInstagram: @CritHappensPodFacebook: facebook.com/CritHappensPodTwitter (X): @_CritHappensPod


    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    1 hr 31 min
  • Nat 20 & Unwind: Signatories
    The group sits down after the Pyreheart summit to breathe. They talk through the tension in the hall. They walk back through the key choices that shaped the Accord. Each player breaks down their own moments. They unpack the fallout and where the story heads next. The table cools off, laughs a little, and resets after a heavy session.


    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    15 min
  • The Pyreheart Accord Part III: Signatories
    The party reaches Pyreheart Stronghold for the long-awaited Accord. Dominion leaders and the Hollow Host gather under tense silence. Old grudges surface. Strange omens stir beneath the mountain. The ceremony begins, but nothing in Pyreheart stays peaceful for long. Choices are made in fire and ash. The fate of the Accord takes a sharp turn, and the summit ends with consequences that echo far beyond the hall.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    2 hr 36 min
  • Nat 20 & Unwind: Vault of the Black Star
    Nat 20 & Unwind — Vault of the Black Star (The Lost Missions Debrief)The first simulation is complete. The team emerges from the Vault of the Black Star — shaken, half-intact, and missing more than a few memories. In this debrief, the cast steps out of the Syndicate’s simulation to unpack what just happened.We break down how the mission played out, what went wrong in the Still Cold, and which mechanics tested the limits of sanity. From corrupted memory checks to zero-gravity combat, this Unwind episode explores how Vault of the Black Star blurred the line between player and experiment.Expect laughter, theorycrafting, and post-mission confessions as the crew compares notes on The Archivist Below and what the simulation might be trying to teach them.
    SponsorsDungeon Trader – dungeontrader.appKobold Press – koboldpress.comNomono – nomono.co
    Follow Crit HappensInstagram: @CritHappensPodFacebook: facebook.com/CritHappensPodTwitter (X): @_CritHappensPod
    Nat 20 & Unwind is an after-session production of the Scalebound Syndicate. By scale and secret, we endure.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    17 min
  • Crit Happens: The Lost Missions (Vault of the Black Star)
    Crit Happens: The Lost Missions — Episode 1: Vault of the Black StarWelcome to The Lost Missions — a classified simulation within the Syndicate archives. Agents volunteer for these experimental reruns, testing old contracts and discarded session blueprints buried deep in the Oathbinder’s Ledger.The first reconstruction, Vault of the Black Star, drops the team into the frozen abyss of the Still Cold. Their mission: recover a crystalline key fragment from a long-sealed prison once used to contain The Archivist Below, an entity that devours memory and identity.But this isn’t a real deployment — or so the Overseers claim. Each simulation rewinds fragments of past missions to test new tactics, altered outcomes, and impossible odds. Every variable is recorded. Every death analyzed. Every success erased.The question is no longer if they survive, but what the simulation remembers when it’s over.
    Sponsors:Dungeon Trader – dungeontrader.appKobold Press – koboldpress.comNomono – nomono.co
    Follow Crit HappensInstagram: @CritHappensPodFacebook: facebook.com/CritHappensPodTwitter (X): @_CritHappensPod

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    2 hr 40 min
  • The Pyreheart Accord: Part 2 - The Arrival
    The Syndicate agents press onward through the choking heat of the Ashen Belt, their mission heavy on every step. After days of travel through ash-choked passes and rivers of molten glass, the silhouette of Pyreheart Stronghold looms — a fortress carved into living magma, where banners of the Dominion flutter beside the silent sigils of the Hollow Host.The party’s approach is anything but simple. Scaling the fortress’s jagged exterior, they brave volcanic gusts, cascading embers, and the echoing hymns of unseen sentinels. Beneath them, the molten caldera hums like a heartbeat — the Accord waits above, its signatories sharpening both quills and knives.Yet as they breach the outer wall, smoke is not the only thing that clouds their path. The agents face choices that cut deeper than steel: mercy or mission, truth or loyalty. In the halls of Pyreheart, even the righteous burn.Creative Use Disclaimer: This podcast is a transformative work based on Dungeons & Dragons (5th Edition) under the Open Game License. All characters, settings, and story elements are original creations set within the homebrew world of Virelios.


    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    2 hr 8 min
  • Nat 20 & Unwind – The Pyreheart Accord, Part I: Reflections Before the Fir
    The dice have cooled, the ash has settled, and the Syndicate’s agents finally exhale.
    In this companion after-show, the cast of Crit Happens! gathers around the table to unpack the first steps of The Pyreheart Accord arc—sharing their favorite market moments, character choices, and theories about what truly awaits inside Mount Varron.From wild shopping antics in Cindermarch to the creeping tension of a world on the edge of treaty and betrayal, the crew breaks down how these seemingly quiet beginnings set the tone for a volcanic descent into chaos. Expect laughter, speculation, and a few heartfelt confessions about what it means to play heroes in a world built on memory and fire.Pull up a chair, pour a drink, and roll high on relaxation—it’s time to unwind.Legal Disclaimer:
    Nat 20 & Unwind is an independent after-show companion to Crit Happens!, a Dungeons & Dragons 5th Edition actual-play podcast set in the original world of Virelios. This production operates under the Open Game License (OGL 1.0a). All characters, storylines, and settings—including the Scalebound Syndicate and The Pyreheart Accord—are original creative works and are not affiliated with, endorsed, or sponsored by Wizards of the Coast, Hasbro, or any official D&D property. Dungeons & Dragons and all associated trademarks are the property of Wizards of the Coast, LLC.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    20 min
  • The Pyreheart Accord, Part I: Embers of Preparation
    With the weight of a world on the brink of war, the Scalebound agents take one last breath before the firestorm.
    Episode One follows the team through the markets of Cindermarch, where ash-forged merchants and relic-peddlers whisper of the coming summit between the Dominion of Fahlreach and the Hollow Host. Between bartering for enchanted steel, memory-ink, and phoenix-proof cloaks, each agent arms themselves for what lies ahead—politics wrapped in prophecy and treachery bound in gold.As the sun bleeds across the horizon, their caravan sets out toward Mount Varron, the volcanic citadel known as Pyreheart Stronghold. The roads twist through glassed ravines and smoking vents where the land itself still remembers the Oracle’s fire. Strange travelers shadow their path, and distant tremors warn that the mountain is waking.It’s the quiet before the eruption—the moment where steel is tested, faith is questioned, and the first sparks of the Accord begin to catch.Legal Disclaimer:
    Crit Happens! is an independent production set within the original world of Virelios. This show uses mechanics from Dungeons & Dragons (5th Edition) under the Open Game License (OGL 1.0a). All storylines, settings, and characters— including the Scalebound Syndicate, Virelios, and The Pyreheart Accord—are original creative works and are not affiliated with, endorsed, or sponsored by Wizards of the Coast, Hasbro, or any other official D&D property. Dungeons & Dragons and all associated trademarks are the property of Wizards of the Coast, LLC.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    2 hr 18 min

About Crit Happens!

From the publisher's feed

Welcome to Crit Happens! A new Dungeons and Dragons Actual Play Podcast from the P3 Podcast Network! Join DM Spencer Hart, and his rotating cast of characters as they accomplish their missions each…