Crit Happens!

Crit Happens!

By P3 Podcast NetworkLeisureGames
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Crit Happens! episodes

  • The Unwritten Favor
    In The Unwritten Favor, the party enters the Frostline Watchtower and comes face to face with Nyros.A new faction is revealed, and they believe memory should never be owned, erased, or hoarded. Truth must be spoken. Once faced, it should be allowed to rest.Nyros offers a bargain tied to truth and consequence. The party must decide how far they are willing to go once a confession is complete and silence is no longer an option.This episode focuses on tension, authority, and responsibility. No clear villains. No clean victories. Only choices that leave marks.What happens after the truth is spoken matters more than the truth itself.


    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    2 hr 20 min
  • Nat 20 & Unwind: The Break
    After a tense return to the table, Nat 20 and Unwind breaks down everything that went wrong at Pyreheart and everything that followed. The cast talks through Kasdeya’s departure, the weight of Nyros’s betrayal, and what it means to face an enemy who is always one step ahead. Expect behind-the-scenes discussion, player reactions, and a chance to breathe after a heavy session before the story moves into its next dangerous phase.


    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    12 min
  • The Break
    The fallout of Pyreheart follows the Agents into the mountains. With Kasdeya gone and the Syndicate silent, the team chooses its first move in a fractured world. Their path leads them deep into the Shatterpeaks, where an abandoned watchtower bleeds heat it was never meant to hold. As old wards fail and the land itself pushes back, the Agents realize they are not the first to arrive. The truth waiting inside Frostline Watchtower is deliberate, controlled, and far closer than expected.


    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    1 hr 51 min
  • Nat 20 and Unwind: "The Pyreheart Accord Fallout"
    After the Pyreheart Accord arc ends, Nat 20 shifts into a lighter breakdown of the chaos that unfolded. The cast steps back from the tension to talk through the decisions, the betrayal, and the fallout in a casual format. They share highlights, favorite moments, and the choices that shaped the story. This episode gives space to breathe after a heavy arc and helps the audience understand where the team stands before the next chapter begins.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    18 min
  • The Pyreheart Accord Part IV: "Fractured Ranks"
    In this final episode of "The Pyreheart Accord" arc, the fallout from Nyros turning on the party reaches every corner of the Syndicate. The Dominion and the Hollow Host now stand united under the signed Accord, and the Agents are forced to confront where their loyalties stand after their narrow escape. The Syndicate gathers its leaders, questions the team, and issues a new directive as fractures spread across the land. Old ruins begin to stir. Strange signals rise from the mountains. The Agents face fear, doubt, and the first hints of something far older waking in the dark. The road ahead is uncertain, but one truth is clear. The world has changed, and the next mission will decide who survives what comes next.


    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    1 hr 35 min
  • Nat 20 & Unwind: U.N.I.T. Debrief
    The Crit Happens crew sits down to unpack the U.N.I.T. arc, where everyone played a Wild Magic Sorcerer and tried to hold the world together with unstable spells. You hear how the Universal Neomagic Isolation Team came to life, why surge-on-every-cast felt wild at the table, and what it was like to fight a Breach Core that fed on their chaos.The players walk through their favorite surges, close calls, and the moment the rift pulled them in mid mission. You get DM perspective on planning controlled chaos, running Instability as a hidden clock, and keeping the story tense without shutting down the fun. The crew talks about what they would change next time, what surprised them most, and whether U.N.I.T. should return when the next anomaly hits Virelios.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    7 min
  • Crit Happens Presents: U.N.I.T. "Surge Point"
    The third and final U.N.I.T. arc episode begins at the center of the Spiral Chamber as the source of the neomagic instability reveals itself. The chamber reacts in full force, shifting light, twisting shadows, and amplifying every surge the operatives create. The fractured relic at the core awakens, feeding on wild magic and lashing out in unstable arcs.The episode focuses on a sustained battle inside a hostile environment that changes with each action the team takes. Surges shift the terrain. Spikes of arcane pressure interrupt movement. The chamber tests their coordination and control as much as their strength. By the end, the team faces the full power of the instability and must contain or neutralize it before the zone collapses around them, setting the tone for the mission that follows.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    1 hr 36 min
  • Nat 20 & Unwind: The Toymaker's Regret
    On this episode of Nat 20 & Unwind, the cast takes a breath after an emotionally heavy holiday session of Crit Happens. We talk through the big roleplay moments, the tough choices that didn’t come down to dice, and how it felt to navigate a story where listening mattered just as much as action. From character reactions to behind the scenes table dynamics, this conversation reflects on what happens when a game slows down and lets the story breathe.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    8 min
  • The Toymaker's Regret Part II
    In Part II of the holiday episode of Crit Happens, the party ventures deeper into a place that offers warmth without obligation and answers without certainty. As conversations replace combat and quiet choices carry real weight, the adventurers must confront what it truly means to help someone who may not want to be saved. With tension building beneath the surface, this roleplay heavy chapter explores purpose, rest, and the consequences of deciding when to stay and when to walk away.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    2 hr 48 min
  • The Toymaker's Regret: Part I
    Snow falls softly on a town dressed for the holidays, where lanternlight glows warm, hearths stay lit, and peace feels almost too easy to find.When people begin to quietly disappear—without fear, without struggle, without alarm. The party is drawn into a mystery that refuses to call itself one. Homes remain warm. Bread stays in the oven. Chairs sit empty, waiting for someone who may never return.As comforting traditions give way to subtle wrongness, the party follows whispers, rumors, and unfinished routines toward something the town insists is kind… even as it feels increasingly impossible.Part I ends at the threshold of a place that shouldn’t exist. Where warmth lingers, music waits, and every visitor is promised one simple truth:Everyone has a purpose.Part II continues next week.

    Become a supporter of this podcast: https://www.spreaker.com/podcast/crit-happens--6718900/support.

    Syndicate Disclaimer:

    By scale and by secret, we endure. The tales within this episode draw upon the great game of Dungeons & Dragons, used here under fair use for storytelling and camaraderie. The Scalebound Syndicate makes no claim to the trademarks of Wizards of the Coast, only to the memories forged at our table.

    -Scalebound Syndicate High Command
    1 hr 47 min

About Crit Happens!

From the publisher's feed

Welcome to Crit Happens! A new Dungeons and Dragons Actual Play Podcast from the P3 Podcast Network! Join DM Spencer Hart, and his rotating cast of characters as they accomplish their missions each…