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Acting on newfound intelligence, the Inquisitors descend into the sewers below the Free City, and hatch an impromptu plan.
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The Inquisitors have a scheduled meeting with a dangerous gang member, and an unscheduled meeting with several others.
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Despite the danger, the Inquisitors search for leads in the Thieves’ Quarter, where family connections and old-fashioned street smarts prove invaluable.
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The crime scene erupts in chaos as a suspect reveals their inner self, and leads the Inquisitors on a chase. The crime scene erupts in chaos as a suspect reveals their inner self, and leads the Inquisitors on a chase.
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A squad of City Watch detectives in the Free City of Greyhawk catch a case that turns out to be more gruesome than anticipated.
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At the close of our adventure our heroes give a Vodacce captain what’s coming to him, and our players learn more about the cinematic structure of the 7th Sea narrative.
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Our heroes have seen the face of the real threat and have entered the final conflict. More danger and consequences lay ahead of our heroes.
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To unlock the mystery of the Symeth artifact, our heroes crash a party hosted by a flamboyant explorer. But an unexpected arrival pits Captain against Captain, and our players learn about Dramatic Scenes and sacrifice.
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Our heroes are forced into a face-off against a ruthless Vodacce captain and his massive galleon, and our players learn how to navigate a 7th Sea Action Scene!
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Aboard an abandoned ship in some of the most dangerous waters around Theah, our heroes discover two puzzles that hint at both great danger and great glory, and our players learn about Risks and Hero Points.
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