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In this interview with Gail Lovely, we discuss navigating appropriate behavior with digital technologies, some considerations for early and pre readers, how to respond to concerns about screen time, metaphors of education as playpens and playgrounds, learning CS/coding through literacy, and much more.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
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00:00 Introduction
00:47 Gail introducing herself
02:55 Gail's switch from classroom to independent educator
08:34 An educational experience that continues to impact Gail
11:24 Teaching students to respond to innapropriate content online
17:23 External influence on teachers
19:01 Teaching prereaders to code
26:05 How to respond to parents concerned with too much screen time
30:44 Integrating technology into classrooms
37:51 Helping administrators understand what CS/CT looks like in classrooms
41:41 The importance of pedagogy and content knowledge
44:23 Thoughts on trends in education
49:54 Advice for preventing burnout in education
56:24 What Gail wishes there was more research on
58:27 Gail's wish for the future of CS education
01:00:50 How to connect with Gail
01:02:47 Outro
In this episode I unpack Sotamaa's (2010) publication titled “When the game is not enough: Motivations and practices among computer game modding culture,” which is a case study that explores the attitudes, motivations, and practices of 29 people who create mods for the game Operation Flashpoint.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
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00:00 Intro
01:08 Abstract
02:31 One sentence summary
02:55 Study design and participants
03:22 Motivations for modding video games
03:51 Collaborating around modding
06:17 Five key motivators for modding
09:12 Play testing videogames in class
10:07 Incorporating research in modding
10:47 Students creating their own modding tutorials
11:54 Perspectives on money and modding
13:12 Lingering questions and thoughts
13:17 In what ways might the motivators for engaging in modding practices outside of school be similar or different from motivators within a formalized educational context?
13:53 How might these motivators change among different age groups, platforms or languages, or types of mods?
14:53 Outro
In this interview with Jon Stapleton, we discuss metaphors for education and facilitating, the importance of community and navigating inappropriate content online, how programming languages and platforms influence learning, theories and philosophies that inform Jon’s practice, critical code studies, and much more.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
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00:00 Introduction
00:56 Jon's introduction
01:13 Computer science educator and recovering music teacher
03:31 How music and CS evolved for Jon
05:02 Teaching yourself how to code
10:51 What is a teacher-artist?
14:14 Problematizing "facilitator"
16:35 When teachers aren't experts in a domain
18:58 Teacher as dungeon master
22:44 How communities have impacted Jon's ability to learn
27:04 How Jon tries to foster a sense of community in their classroom
31:09 A caveat when encouraging kids to participate in a community
33:54 Teachers shouldn't ban technology without talking about it first
37:03 Affordances and constraints of programming languages in CS classes
48:05 Theories and philosophies that inform Jon's approach to education
01:00:50 When theories of education are out-of-touch
01:06:48 How Jon continues to evolve/refine their approach to education
01:08:37 A continuum of creativity through projects
01:15:21 A question for the field
01:16:14 How to connect with Jon
In this episode I unpack Scacchi’s (2010) publication titled “Computer game mods, modders, modding, and the mod scene,” which examines modding practices within the mod scene, and discusses the social and corporate pressures that influence this culture.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
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00:00 Introduction
01:31 Abstract
02:42 Paper introduction
04:12 Mods, modders, modding, and the mod scene
04:48 Customizing, tailoring, and remixing game embodiments
11:43 Career contingencies and organizational practices of modders alone and together
14:25 Social worlds intersecting the mod scene
16:35 Conclusion
17:06 How and when might CS educators encourage not only engagement with software and hardware modding practices, but the mod scene outside of a school?
18:18 Outro
In this interview with Katie Henry, we discuss the micro:bit and the do your :bit challenge, rhizomatic learning, the potential for CS for healing, and much more.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
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00:00 Introduction
01:11 Katie introducing herself
01:18 How Katie got into computer science education
02:04 An experience in education that continues to impact Katie
06:08 Unpacking bias in CS and CS education
07:01 Samething Katie believed when she first started working in education that she no longer believes
07:53 How Katie's experiences in education led to working at micro:bit
10:26 What is a micro:bit?
12:53 How can people program with micro:bits?
14:15 micro:bit accessories
14:58 How can kids use micro:bits?
19:44 What is the "do your :bit" challenge?
22:10 What pedagogies foster creativity?
25:23 An inquiry-based approach to standards
26:53 Rhizomatic learning in the classroom
36:38 What do you hope kids create through rhizomatic learning?
37:34 What Katie wishes there was more research on
46:08 Why I care about CS education
48:39 How to connect with Katie
From the publisher's feed
Each episode of the #CSK8 Podcast explores research, experiences, or perspectives on computer science education through interviews with computer science educators, scholars, and administrators, as…