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The Party, betrayed and alone, works to form a game plan against the alliance that turned against them.
The Party, forced to wait for a response from the Bandit King, spend some time in the Tabedran city of Rosewick as they learn more about their hosts, the criminal nobility who raised their Kobold Rogue.
The Party has their planned meeting with the President of the Shadowlily Confederacy and on her orders make their way out to the Sprintwood to locate the Kingdom of Tabedra and help negotiate an alliance between the two nations.
The Party visits the Purrha treasury and investigates the necromantic incident in the graveyard!
The Party, sans 1, battles The Burning Tarbone while their missing Rogue executes a heist on the cities treasury!
After some internal conflict, the Party parts ways for now to explore the city of Purrha individually and seek out their personal agendas.
Join Zephyr, Gil and Lucien as they adventure across Yav, a land of divided nations on the brink of war!
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