That gooey flopping sound isn’t your GROGsgiving dinner quite yet, it’s the sound of you being reanimated for another run of the 2018 hit action platformer Dead Cells! Join the crew and returning guest Woody as we slice, dice, parry, and pray for mercy against monstrous bosses and darkening sephulcurs. Feel the guitar-strumming beat of a French co-op gamedev’s masterpiece and strap in for some fast kickin’, low biome times, and meta-progression? You bet!
We round out this season of the podcast with a great one, but we’ve covered a lot of great games this year. Our next episode will feature a playoff tournament of our top rated games to see who takes the ultimate crown this year. Place your votes here and use your democratic power to help us crown a champion.
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Transcript
4:27 - Game stats
13:48 - One sentence description
16:55 - Our story begins
19:00 - Core gameplay mechanics and weapon unlock system
25:20 - Cursed chests risk/reward mechanic discussion
29:10 - RPG stat system and color-based weapon scaling
36:02 - Legendary items and synergy build strategies
42:06 - Character design criticism and aesthetic evaluation
51:08 - Boss cell difficulty progression and accessibility options
59:12 - Game criticism: poor explanation of core mechanics
1:08:29 - Rankings and final thoughts
1:17:50 - Similar games
1:21:48 - Roguelike playoffs preview!
Next episode: GROGPOD Roguelike Playoffs - the Omegabowl!
https://grogpod.zone
Intro music: Coleman Hawkins & Ben Webster - Prisoner of Love
Outro music: Valmont - ClockTower