In this episode, Luigi and Ravi dive into the world of Gran Turismo's game design. They begin with the inception of the iconic series, highlighting Gran Turismo 1's remarkable journey. Additionally they discuss how hardware optimisation sets the design of the game, from 300 polygons in early games to 500,000 in Gran Turismo 5. They also discuss Gran Turismo Sophy, an AI that sees the virtual environment as a dynamic map, using machine learning algorithms to adapt to various conditions.
Luigi and Ravi explore the intersection of game design and technology, discussing Vision GT, VR's role, and the balance between fantasy and authenticity. Finally, they wrap up with a critical analysis of game design principles, citing Rahul Vohra's insights and expressing disappointment with Gran Turismo 7's missed opportunities.
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Follow Luigi on Twitter: â https://twitter.com/luigi_dintronoâ
Follow Ravi on Twitter: â https://twitter.com/raviisoccupiedâ
Video game progression: â https://www.youtube.com/watch?v=Ae_zvm0-CQU&t=929sâ
How GT Sophy actually works: â https://www.gtplanet.net/how-gran-turismo-sophy-actually-works-more-details-on-polyphony-digital-and-sony-ais-new-technology/â
Fans react to GT7: â https://www.reddit.com/r/granturismo/comments/12ao265/greed_isnt_the_root_of_gt7s_bad_game_design_kaz_is/â
The cool story about simulation: â https://venturebeat.com/games/how-dangerous-race-driving-helped-sonys-kazunori-yamauchi-design-gran-turismo-6-interview/â
Rahul gives a bit on Game Design: â https://a16z.com/game-design-not-gamification-for-great-products/#:~:text=Gameâ design is not gamification.,have to understand human motivation
Ferrari GT: â https://www.gran-turismo.com/gb/news/00_5276938.htmlâ