Design Diary

Design Diary

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Design Diary episodes

  • 142: Voracity
    Today we look at board game design based on the word "voracity".

    : the quality or state of being ravenous or insatiable

    http://buttonshy.com/designdiary/DD142-Voracity.mp3


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  • 140: Quail
    Today we look at board game design based on the word "quail".

    1 : to give way : falter
    2 : to recoil in dread or terror : cower

    http://buttonshy.com/designdiary/DD140-Quail.mp3


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  • 139: Jabberwocky
    Today we look at board game design based on the word "jabberwocky".

    : meaningless speech or writing

    http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3


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  • 138: Permeable (with special guest Jeffrey Henning)
    Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable".

    : capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass through
    http://buttonshy.com/designdiary/DD138-Permeable.mp3

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  • 137: Defenestration
    Today we look at board game design based on the word "defenestration".

    1 : a throwing of a person or thing out of a window
    2 : a usually swift dismissal or expulsion (as from a political party or office)

    http://buttonshy.com/designdiary/DD137-Defenestration.mp3

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  • 136: Unbeknownst (with co-host Rob Cramer)
    Today we look at board game design based on the word "unbeknownst".

    1 : happening or existing without the knowledge of someone specified — usually used with to
    2 : not known or not well-known : unknown

    http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3


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  • 135: Epithet
    Today we look at board game design based on the word "epithet".

    1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing
    2 : a disparaging or abusive word or phrase
    3 : the part of a taxonomic name identifying a subordinate unit within a genus

    http://buttonshy.com/designdiary/DD135-Epithet.mp3


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  • 134: Abrogate
    Today we look at board game design based on the word "abrogate".

    1 : to abolish by authoritative action : annul
    2 : to treat as nonexistent

    http://buttonshy.com/designdiary/DD134-Abrogate.mp3


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  • 133: Indigence (with co-host Rob Cramer)
    Today we look at board game design based on the word "indigence".

    : a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking

    http://buttonshy.com/designdiary/DD133-Indigence.mp3 

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