Design Diary

Design Diary

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Design Diary episodes

  • 132: Petard (with co-host Rob Cramer)
    Today we look at board game design based on the word "petard".

    1 : a case containing an explosive to break down a door or gate or breach a wall
    2 : a firework that explodes with a loud report

    http://buttonshy.com/designdiary/DD132-Petard.mp3


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  • 131: Cajole
    Today we look at board game design based on the word "cajole".

    1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax
    b : to obtain from someone by gentle persuasion
    2 : to deceive with soothing words or false promises

    http://buttonshy.com/designdiary/DD131-Cajole.mp3


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  • 127: Transpire
    Today we look at board game design based on the word "transpire".

    1 : to take place : go on, occur
    2 a : to become known or apparent : develop
    b : to be revealed : come to light
    3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves
    4 : to pass in the form of a vapor from a living body
    5 : to pass off or give passage to (a fluid) through pores or interstices

    http://buttonshy.com/designdiary/DD127-Transpire.mp3



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  • 126: Nativity (with special guests Sarah and Will Reed)
    Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity".

    1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus
    2 : a horoscope at or of the time of one's birth
    3 : the place of origin

    http://buttonshy.com/designdiary/DD126-Nativity.mp3


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  • 125: Conciliate (with special guests Sarah and Will Reed)
    Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate".

    1 : appease
    2 : to gain (as goodwill) by pleasing acts
    3 : to make compatible : reconcile
    4 : to become friendly or agreeable

    http://buttonshy.com/designdiary/DD125-Conciliate.mp3



     

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  • 124: Otiose
    Today we look at board game design based on the word "otiose".

    1 : producing no useful result : futile
    2 : being at leisure : idle
    3 : lacking use or effect : functionless

    http://buttonshy.com/designdiary/DD124-Otiose.mp3

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  • 123: Slumgullion
    Today we look at board game design based on the word "slumgullion".

    : a meat stew

    http://buttonshy.com/designdiary/DD123-Slumgullion.mp3

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  • 122: Palindrome (with co-host Rob Cramer)
    Today we look at board game design based on the word "palindrome".

     : a word, verse, or sentence (such as "Able was I ere I
    saw Elba") or a number (such as 1881) that reads the same backward or
    forward

    http://buttonshy.com/designdiary/DD122-Palindrome.mp3


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