Design Diary

Design Diary

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Design Diary episodes

  • 111: Reify (with special guest James O'Connor)
    Today James O'Connor (Jeweler's Row, Welcome To Dino World) looks at board game design based on the word "reify".

    : to consider or represent (something abstract) as a material or concrete thing : to give definite content and form to (a concept or idea)

    http://buttonshy.com/designdiary/DD111-Reify.mp3
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  • 110: Querulous
    Today we look at board game design based on the word "querulous".

    1 : habitually complaining
    2 : fretful, whining
    http://buttonshy.com/designdiary/DD110-Querulous.mp3


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  • 109: Mollycoddle
    Today we look at board game design based on the word "mollycoddle".

    : to treat with an excessive or absurd degree of indulgence or attention

    http://buttonshy.com/designdiary/DD109-Mollycoddle.mp3
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  • 108: Embarass (with co-host Rob Cramer)
    Today we look at board game design based on the word "embarass".

    1 a : to cause to experience a state of self-conscious distress

    b : to place in doubt, perplexity, or difficulties

    c : to involve in financial difficulties

    2 a : to hamper the movement of

    b : hinder, impede

    3 : to make intricate : complicate

    4 : to impair the activity of (a bodily function) or the function of (a bodily part)
    http://buttonshy.com/designdiary/DD108-Embarass.mp3 


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  • 107: Loath
    Today we look at board game design based on the word "loath".

    : unwilling to do something contrary to one's ways of thinking : reluctant

    http://buttonshy.com/designdiary/DD107-Loath.mp3


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  • 103: Bloviate
    Today we look at board game design based on the word "bloviate".

    : to speak or write verbosely and windily

    http://buttonshy.com/designdiary/DD103-Bloviate.mp3


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  • 102: Headlong
    Today we look at board game design based on the word "headlong".

    1 : with the head foremost
    2 : without deliberation : recklessly
    3 : without pause or delay

    http://buttonshy.com/designdiary/DD102-Headlong.mp3

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