Designer Notes

Designer Notes

By Idle ThumbsVideo Games
Download on the App Store
  • Ranking

    19th

    on Games & Hobbies

  • Favorites

    26

    Followers

  • Typical duration

    107 min

    per episode

Based on Podcast App listening data

Designer Notes episodes

  • Designer Notes 40: Brian Reynolds - Part 3
    In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a spreadsheet error.
    1 hr 39 min
  • Designer Notes 39: Brian Reynolds - Part 2
    In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenced BioShock, and whether he could have made Rise of Nations at Firaxis.
    2 hr 29 min
  • Designer Notes 38: Brian Reynolds - Part 1
    In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philosophy department at UC Berkley in the state of California.
    1 hr 43 min
  • Designer Notes 37: Chris Hecker - Part 2
    In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss accessibility versus depth, when SpyParty suddenly became fun, and why Chris Hecker ruined Spore.
    1 hr 57 min
  • Designer Notes 36: Chris Hecker - Part 1
    In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss why game jams are no longer necessary, why the first triangle is always the hardest, and whether Powers of Ten was a good idea for a game.
    2 hr 6 min
  • Designer Notes 35: Manveer Heir
    In this episode, Adam Saltsman interviews independent game developer Manveer Heir, best known for his work on the Mass Effect franchise. They discuss the sunken cost fallacy and game development, why Mass Effect 3 would be a bad first game for a new developer, and when a game designer is like a baseball player and when it’s like a trauma surgeon.
    1 hr 21 min
  • Designer Notes 34: Tyler Sigman - Part 2
    In this episode, Soren interviews independent game developer Tyler Sigman, best known as the designer of HOARD and Darkest Dungeon. They discuss how whether it makes sense to hide game data in the age of wikis, if Darkest Dungeon is too punishing or too forgiving, and what happened with the Corpse and Hound.
    2 hr 6 min
  • Designer Notes 33: Tyler Sigman - Part 1
    In this episode, Soren interviews independent game developer Tyler Sigman, best known as the designer of HOARD and Darkest Dungeon. They discuss how his game design career was almost derailed by staplers, how a weird aeronautical engineer is a normal game designer, and why his finished air racing game was never released.
    2 hr 19 min
  • Designer Notes 32: Asher Vollmer
    In this episode, Soren interviews independent game developer Asher Vollmer, best known as the designer of Puzzlejuice and Threes. They discuss why paper prototypes don’t always translate well into video games, whether a game should take up 100% of your brain, and how he feels about the Threes clone 2048.
    1 hr 24 min
  • Designer Notes 31: Margaret Robertson
    In this episode, Adam Saltsman interviews Margaret Robertson, Game Director at PlayDots. Margaret is known for her pioneering work at Hide & Seek and as editor-in-chief at EDGE magazine. They discuss how to make a game about death, whether a game should make you good at lying, and why making a game about dots can be rewarding.
    1 hr 33 min

About Designer Notes

From the publisher's feed

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their…

More shows like Designer Notes

Philosophize This! by Stephen West

Philosophize This!

15,257 Listeners

How Did This Get Made? by Earwolf and Paul Scheer, June Diane Raphael, Jason Mantzoukas

How Did This Get Made?

23,147 Listeners

The Game Design Round Table by Dirk Knemeyer & David V. Heron

The Game Design Round Table

146 Listeners

Decoder with Nilay Patel by The Verge

Decoder with Nilay Patel

3,150 Listeners

Idle Thumbs by Idle Thumbs

Idle Thumbs

867 Listeners

Three Moves Ahead by Idle Thumbs

Three Moves Ahead

469 Listeners

Idle Weekend by Idle Thumbs

Idle Weekend

146 Listeners

The Besties by Russ Frushtick, Chris Plante, Griffin McElroy, Justin McElroy

The Besties

4,834 Listeners

Tone Control by Idle Thumbs

Tone Control

59 Listeners

The Idle Book Club by Idle Thumbs

The Idle Book Club

43 Listeners

Twin Peaks Rewatch by Idle Thumbs

Twin Peaks Rewatch

259 Listeners

Important If True by Idle Thumbs

Important If True

195 Listeners

Something True by Idle Thumbs

Something True

207 Listeners

Shut Up & Sit Down by Shut Up & Sit Down

Shut Up & Sit Down

1,606 Listeners

So Very Wrong About Games by Pickaxe

So Very Wrong About Games

293 Listeners

The Secret Lives of Games by The Secret Lives of Games

The Secret Lives of Games

157 Listeners

The End of Mad Men by Idle Thumbs

The End of Mad Men

38 Listeners

Game Developer Podcast by GameDeveloper.com | Game Development News, Tips, & Insights

Game Developer Podcast

32 Listeners

Tech Won't Save Us by Paris Marx

Tech Won't Save Us

573 Listeners

The Nextlander Podcast by The Nextlander Podcast

The Nextlander Podcast

1,143 Listeners

Digital Foundry Direct Weekly by Digital Foundry

Digital Foundry Direct Weekly

117 Listeners

Better Offline by Cool Zone Media and iHeartPodcasts

Better Offline

603 Listeners

Post Games by Chris Plante

Post Games

334 Listeners