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What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create a creepy amusement park Questlandia hack on the fly. They begin by brainstorming moods, moments, mechanics, and materials for a spoooooky game. From doppelgangers to malevolent crowds to corn dogs, they end with a wealth of ideas for the next design session.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun
By Hannah Shaffer and Evan Rowland5
2727 ratings
What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create a creepy amusement park Questlandia hack on the fly. They begin by brainstorming moods, moments, mechanics, and materials for a spoooooky game. From doppelgangers to malevolent crowds to corn dogs, they end with a wealth of ideas for the next design session.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun

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