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This week Tracy and Kristian are joined by Jodi Black, President of Carolina Game Tables and lead editor at Pinnacle Entertainment. We dive into the complex but rewarding world of running your own business (particularly as it applies in the US, since that's what we're familiar with). We talk about the different business entity types from Sole Proprietorships to C-Corps, what might be right for you, and how you can start small and think big. We dive into the benefits that setting up a proper business entity offers, and even touch on the challenge of collecting and paying sales and use taxes for products. This is a dense episode with a lot of information, but it's okay to start small and grow. DISCLAIMER: We are not accountants, lawyers, or tax professionals and none of what's said in this podcast should be considered professional advice. We encourage you to form your own team for this purpose. As your business grows they become invaluable.
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
Carolina Game Tables: https://carolinagametables.com/
Small Business Administration: https://www.sba.gov/
This week, Tracy and Kristian are joined by Darrell Hayhurst, creative director at Pinnacle Entertainment, to talk about a fascinating problem in RPG design. How much can you change your world-state during the course of your adventures or campaign? Can it evolve? Or should it remain static. The answer, as always, is, "it depends." There are advantages and disadvantages of each, and it's not an either-or choice. It's a continuum. Regardless, It's a problem that's worth contemplating both from the designer's perspective and the player's.
The Han Cluster on BackerKit! - https://www.backerkit.com/call_to_action/1fa4354f-a958-4f84-94b5-4431314573a2/landing
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
In this episode we cover one of our most requested topics. Tracy and Kristian are joined by Jenn Ellis of Twogether Studios to demystify the art of art direction. We cover a number of different aspects, including how to find artists and get them onboard with your project, the different ways of communicating with them, the options you have when contracting with them, the revision process, and how to minimize the damage when the art you get back doesn't align with your vision for the project. Finally, it's important to remember that commissioning original art for your project can be the most thrilling and exciting part of the process. It can inspire you when you're at your lowest, and the artists you work with are partners that can take your project to new heights, both commercially, and emotionally (also, by "Palette, Tracy meant "Canvas"... duh!).
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
Twogether Studios: https://www.twogetherstudios.com/
https://hancluster.comThis week, Tracy and Kristian tackle the daunting topic of organization. First we dive into the challenges of organizing your initial thoughts and ideas about a setting including what to work on first, and how to bounce between different aspects as you develop your world and the the rules that govern it. After that is where the rubber meets the road. How do you organize your book? What comes first? What comes last, and how do the organizational decisions you make affect understanding, familiarity, and clarity for the GM and players. Finally, we lightly touch on how organization of content affects crowdfunding and marketing.
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
This week, Kristian and Tracy talk about the process of defining the setting and the creation of a "setting bible" whatever that may look like for you. Tracy talks about the concept of the "Axes of Conflict" and how they can help you define what's most important about your setting for PCs to engage with. We also touch on this problem in terms of defining the setting's in-game goals. What do you reward your PCs for doing in the world, and what are the variety of ways they can accomplish them? All this helps create a congruent, coherent universe that has something to say and makes players excited to engage with your creation.
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
This week, Tracy and Kristian are joined by Tracy's spouse and the other half of Ede Sol Games, Boof Sizemore to talk about one of the most insidious problems you may encounter in doing creative work: doubt (and more specifically, Imposter Syndrome). We're not qualified to approach this therapeutically, so instead we share some very personal stories about our own experiences with this monster from a game design perspective. In seeing that other people are affected by it, and the strategies they employ to overcome it, we hope we can provide some comfort and inspiration to those who also run into these roadblocks. Special thanks: to our friend and professional life coach Carly Flagg for consultation and additional notes for this episode.
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
Carly Flagg Life Coaching Website: https://handsatheart.com
Kristian and Tracy are joined by Dot Moore, writer and producer of the Bite Sized Tales podcast, as well as player and producer of the Resting Glitch Face actual play podcast. In this episode we talk about creating compelling NPCs from the perspective of the RPG designer. How do you write and express characters for your adventures in a way that helps the GM make them engaging, useful, and irresistible (both as friends and foes) to the players. We get into a deep discussion about various philosophies surrounding this surprisingly complex subject, along with multiple ways you can present your NPCs based on what's important to YOU. As usual, the bottom line is, "it depends..."
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
Resting Glitch Face Podcast: https://www.instagram.com/restingglitchfacepod/
Bite Sized Tales Podcast: https://sites.libsyn.com/436095/site
This week, Kristian and Tracy talk about the benefits of surrounding yourself with people who can support you in realizing your creative vision, a brain trust. Brain trusts can provide creative support, but they can also provide emotional support, and even financial support when considering the outlay and risks associated with creating and marketing games for publication. We try to provide ideas of how to cultivate this inner circle for yourself, even if you're just starting out and are all by yourself.
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
This week Kristian and Tracy are joined by Chris Hussey, a prolific RPG podcaster, writer, and media producer to discuss the balance between the freedom of sandbox play, and the satisfaction of completing a more guided story. This problem is a deceptively challenging one from the designer's perspective, and we explore it from different angles while citing some of the ways different game systems, settings, and adventures handle it.
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
Bite Sized Tales Podcast: https://sites.libsyn.com/436095/site
Adventures of Young and Holt AP: http://ap.feartheboot.com/index.php/archives/76
This week, Tracy and Kristian discuss the impossible-to-define goal of what makes a creative work "interesting." Sometimes we can get lost in the "rules," or fixated on inspirations we want to duplicate, or we even get too wrapped up in what we think our audience wants, and in doing so we make choices that favor the safe road, only to find what we've created uncompelling--even boring. In trying to give ourselves guidance on this esoteric topic, we explore playing the "what if" game, recount some metaphorical anecdotes from Tracy's theatrical lighting design career, and even cite the works and advice of one of the world's most interesting creative artists, the recently passed David Lynch. RIP.
Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
David Lynch on creativity:
https://www.youtube.com/watch?v=yJSr6yUnKYk
https://www.youtube.com/watch?v=S2RFMCmfRmc
From the publisher's feed
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or…

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