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Beginning with playing Minecraft as a child, this week we talk to University of Cambridge alumni Sam Sully from Planetary Processing, a company who are developing a platform for Indie Gaming Studios.
We talk about:
· Learning how not to build technology
· The bridge between technical and non-technical people
· Creating technology as a service for small gaming studios
· How 40% of gaming industry is no longer the big companies like Sony
Sam provides an insight into developing multi-player games that can scale to 100,000s players exponentially quicker, with lower risk.
Produced by Cambridge TV
Hosted on Acast. See acast.com/privacy for more information.
By James Parton & Faye HollandBeginning with playing Minecraft as a child, this week we talk to University of Cambridge alumni Sam Sully from Planetary Processing, a company who are developing a platform for Indie Gaming Studios.
We talk about:
· Learning how not to build technology
· The bridge between technical and non-technical people
· Creating technology as a service for small gaming studios
· How 40% of gaming industry is no longer the big companies like Sony
Sam provides an insight into developing multi-player games that can scale to 100,000s players exponentially quicker, with lower risk.
Produced by Cambridge TV
Hosted on Acast. See acast.com/privacy for more information.

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