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"Roguelike" is a term that gets thrown around a lot these days, but it's not one that is generally combined with turn-based RPGs and city building. But that's exactly what Rogue Wizards is. In this episode Brian Tyler talks with Collin Day, founder of Spellbind Studios and developer of Rogue Wizards, a game that's currently in its Kickstarter campaign.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Combing XCOM and Diablo might sound odd on paper, but seeing it in action makes a lot of sense. In this episode Brian Tyler and Jonathan Miley talk to Jesse Attard about Immortal Empire, a turn-based dungeon crawler that does just that. The game is being made by Tactic Studios, a two-man studio London Canada, and it's in the middle of it's Kickstarter campaign to bring the game from browser to Steam.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Given that fish have already devised a way to create and sustain public education, it’s only natural that a full blown army is next. You know, because they have schools… Triggerfish Drill Sergeant sees such a reality come too pass. In this interview Brian Tyler and Jonathan Miley talk to Tyler Dodd from Anglerteam about Triggerfish, discussing his transition into game development, balancing a puzzle game, and accounting.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan Miley talk to Samuel Jensen from Epiphany game about Majestic Nights. Majestic Nights is a stealth adventure thriller that combines these with extensive conspiracy theories and is set in the 1980s. Plus: Nazi Aliens.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
When Heavenly Sword was released in 2007, there was one word that everyone seemed to have on the edge of their tongues, "cinematic." That word as never been truer as Heavenly Sword makes it's way to the non-interactive screen as a movie. In this episode Brian Tyler and Jonathan Miley interview Todd Farmer, the script writer behind the adaptation and Jason X.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
It's not often that video game music gets to be proudly displayed in public. But that exactly what Chad Seiter and Jeron Moore are doing by bringing a selection of Pokemon music to the symphony. In this interview Brian Tyler and Jonathan Miley talk to the duo about the concerts, getting into the industry, and what it's like to take music designed for the Game Boy and have it played by a orchestra.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Bacon. Bacon is great; bacon is everything that is wholesome and right in this world. Now, for the first time ever, you get to play a video game staring that most perfect of meats. Bacon Man. In this interview Brian Tyler and Jonathan Miley speak with Neal Laurenza of Skymap games to discuss Bacon Man, his inception, and the Kickstarter that is fueling him...or is it the bacon that is fueling Kickstarter?
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
There's only one thing better than being able to build a space ship that has a giant laser gun on it. Building a space ship that has three giants laser guns on it! Gamma Void is a game that allows you to do just that. In this interview Brian Tyler and Jonathan Miley got to speak with Arthur Danskin, the lead developer at Anisoptera Games, about what it's like building a game from the ground up as a he ventures into the realm of professional game development.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
There are few games in which you can fight dinosaurs. They are fewer games where dinosaurs breath fire. But there is only one game where you can fly dinosaurs through space as they breath fire: Habitat. Habitat is a game from a studio called 4gency and Brian Tyler and Jonathan Miley got to speak with Charles Cox, the lead designer on the game, to discuss space, dinosaurs, guns that shoot entire spaceships, and potato salad.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
In this episode of DCI we talk to Greg McKnight of Wonderfling about their brand new game, KR-17, a platformer inspired by Commander Keen and Mega Man. If trailers are good indication of final quality, then Terrian Saga: KR-17 maybe the game of the year. Seriously, watch this trailer then listen to the podcast then watch the trailer again.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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