Dialogue Portraits

Dialogue Portraits

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Dialogue Portraits episodes

  • DCI Archives: Jeff Meador Interview

    In this interview Brian Tyler and Jonathan Miley talk to Jeff Meador about his new "tiara defense game" for iOS, Mean Girls.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    57 min
  • DCI Archives: Nick Flink Interview

    In this interview Brian Tyler and Jonathan Miley talk to Nick Flink about Syn, a dual-stick-style game for iOS that is now available and free to play.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    46 min
  • DCI Archives: Tom Spencer-Smith Interview

    In this episode Brian Tyler and Jonathan Miley talk to Tom Spencer-Smith about Army 21, a futuristic action strategy game with support for up to 60 players. The game is currently in alpha but is stable and free to play and can be downloaded on the Army 21 website.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr
  • DCI Archives: Tom Ketola Interview

    Fighting with friends in a video game maybe fun but Lyteshot is betting that fighting friends in real life is more fun. In this episode Brian Tyler and Jonathan Miley talk to Tom Ketola about Lyteshot, a mobile platform for games that allows you to enhance classic games like Assassin and Capture the Flag with light weapons similar to Laser Tag.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    44 min
  • DCI Archives: Seth Fandetti Interview

    The real world of virtual reality is quickly approaching. While much of it is still a ways off, the KOR-FX haptic gaming vest is a large step in the right direction. In this episode Brian Tyler and Jonathan Miley talk to Seth Fandetti of Immerz to discuss the newly-brought-to-market KOR-FX.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    57 min
  • DCI Archives: Untame Games Interview

    I'm not sure where to begin in describing Mushroom 11. It's a puzzle-platformer that lies somewhere on the crossroads of relaxation and stress, formlessness and inflexibility, beauty and destruction. In this episode Brian Tyler and Jonathan Miley talk to Julia Keren-Detar, Itay Keren, and Simon Kono from Untame Games about how those aspects came together and where they came from.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr 14 min
  • DCI Archives: Jenna Hoffstein Interview

    One might have thought that edutainment went the way of the dodo. And it did. But with technology literally in the palm of our hands, now seems like a great time to bring them back. In this episode Brian Tyler and Jonathan Miley talk to Jenna Hoffstein, the one-woman dev-team behind Counting Kingdom, a game that put math as its main game mechanic.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    54 min
  • DCI Archives: Loris Malek Interview

    Heaven and hell are not uncommon themes in the video game world but have you ever wondered how a guardian angel gets promoted to the rank of archangel? In Harold, you talk the role of an angel guiding the titular Harold through obstacle courses. In this episode Brian Tyler and Jonathan Miley speak with Loris Malek of Moon Spider Studio to discuss the 2D platformer, which is scheduled to be released soon.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr 1 min
  • DCI Archives: Dan Olschwang Interview

    With so many games being released it can be a bit of a minefield, especially on the iOS App Store. Dawn is looking to change that. In this episode Brian Tyler and Jonathan Miley speak with Dan Olschwang, founder of Magicalis, the company behind Dawn, an app that aims squarely at making that minefield a little less dangerous by letting parents find content appropriate games for their kids.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    51 min
  • DCI Archives: Nathan Meunier Interview

    Setting out to make a game on two platforms in two months is a crazy prospect. Actually accomplishing that is even crazier and that's exactly what the team at Touchfight Games did with Go To Bed: Survive The Night, a game that tasks you with keeping away the baddies and help a young boy survive until dawn. In this episode, Jonathan Miley speaks with Nathan Meunier, one of the co-founders of Touchfight and developers behind Go To Bed.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    44 min

About Dialogue Portraits

From the publisher's feed

Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor/host of DarkCast Interviews, as…