Mythic Scene 20
Chaos: 6Interrupt Roll: 10 > 6, as plannedSetup: Trapped in a boxPurpose/Goal: Get away with evidenceType: ActionSummary
Tcho obtains evidence of the moff’s plans.
Scene 20.1Scene 20.2Scene 20.3Mythic Scene 21 (Epilogue)
Chaos: 5Interrupt Roll: 10 > 5, as plannedSetup: Close of the cruisePurpose/Goal: Understand the moff's plansType: SocialSummary
JT helps Tcho understand what he has uncovered.
Scene 21.1Scene 21.2Scene 21.3Need context? Jump to the start of the series!
Referenced Materials
Riders of the Maelstrom - adventure module from West End GamesAllies and Adversaries - resource collection from Fantasy Flight GamesGear and Gadgets - resource collection from Fantasy Flight GamesSWRPG Adversary Decks from Fantasy Flight GamesCold Comfort, Shadow of the Broker IX - fan-made module by Tommy “VerdantSF” Roddy (though I heavily modified it for the Desert Rose Solutions campaign)Star Wars: Resh Hour Trilogy - a set of our previous adventures, featuring JT's girlfriend Renci and GomarrNote: This episode uses our Chase rules. Find them here.
Music: https://www.purple-planet.com