
Sign up to save your podcasts
Or


A couple infested terrans welcome Imogen and Lilly to Char and present them to the Queen of Blades.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Tric and Heppa uncover more information about the water quality issue in the Estmark Hills. Tric makes another deal with the saurian skirmisher Hezzis to advance their investigation.
The Realms of Terrinoth fantasy supplement for Genesys has a talent called Templar that makes Divine a career skill for your character, but lets them only cast one spell per encounter. We made a similar talent for Primal for use in our game, with an Improved version that takes away the casting limit. As of this episode, Heppa has the initial talent, with plans to acquire the Runic Lore talent, as well. Meanwhile, Tric plans to acquire the Bard talent. There are no bards in the mainline Battle for Wesnoth unit list, so this is an area where we just make up our own lore. Runes do exist to some extent in the Battle for Wesnoth, but we make up a lot for ourselves in that area as well.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Imogen and Lilly spend some time at Li June’s compound, solidifying their friendship with the recluse while advancing Imogen’s research.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Heppa studies both the necromantic artifact and the unwell human mage who helped recover it. Meanwhile, Tric focuses on camp tasks, demonstrating more outdoor survival prowess than he may actually possess.
Several units from the Battle for Wesnoth video game make an appearance in this arc. The party was attacked by Walking Corpses. Hezzis is a Saurian Skirmisher. The staff the party finds is that of a Necromancer. And most of all, there’s Kachen.
Kachen’s appearance and some of his qualities were strongly influenced by the Dark Adept unit in the Battle for Wesnoth video game. Also, by my own sleep issues. For me, GMing is an opportunity to explore all sorts of personalities and world views. It provides an avenue for grappling with real-life issues as well. In this case, my periodic insomnia and shallow sleeping. Through Kachen, I could give it a face and a name, and at least this one fictional character understood what I go through some nights.
Anyway, that all was the starting point for Kachen, but he became much more over time. His importance to the campaign is reflected in his inclusion in our group character portrait, where he can be seen standing in the shadows on the left.
The map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Imogen takes Jim Raynor to task over the goals and implementation of his revolution.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Heppa, Tric, and Kachen find a necromancer’s staff but are set upon by other denizens of the swamp.
At the end of this episode, you hear me once again review with my players what they and their characters are interested in doing. This was a technique I picked up from the Mythic GM Emulator. When playing with that, you specifically keep track of story threads, adding new ones to the list when they crop up and crossing them off when they are resolved. I find it a helpful practice particularly at the start of a new campaign, when everyone is getting used to their new characters and a new world.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Lilly and Imogen seize control of Mar Sara City communications to support the attack by Raynor’s Raiders, but things take a nasty turn.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Tric and Heppa meet Kachen, an unsettling human hermit who is also looking for something in the swamp.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Imogen and Lilly help Raynor’s Raiders with preparations for the liberation of Mar Sara City.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Tric and Heppa investigate the remains of long-ago battles in the swamp where Connie and Marvin get their peat.
This arc contains spoilers for the Battle for Wesnoth campaign Eastern Invasion, as well as references to the Legend of Wesmere.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
From the publisher's feed