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Lilly and Imogen escape Iceberg Station with protoss in tow, a wounded Malorn and a newly liberated Karax.
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Music: https://www.purple-planet.com
Tric and Heppa make an appeal to Lord Knutan, leader of the Untdunben dwarves.
Several units from the Battle for Wesnoth video game make an appearance in this arc. The party was attacked by Vampire Bats. Mari-Elin is a Footpad. Trigadur is a Dwarvish Thunderguard. And Lord Knutan, not only is he a Dwarvish Lord unit, but he’s actually a character from Eastern Invasion, where he makes an appearance in Scenario 2. One of the fun things about making an RPG campaign from the video game was picking out little pieces of lore here and there that could inspire far more elaborate events at our table.
This episode also introduces the bard Glammur. Their importance to the campaign is reflected in their inclusion in our group character portrait, where they can be seen sitting on the right. Their look was inspired by the Dwarvish Explorer unit.
The map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
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Lilly, Imogen, and Malorn confront Lendasha. The rematch goes much worse than their first meeting at DORF.
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Music: https://www.purple-planet.com
Tric and Heppa tour the forge, refinery, and mines of the dwarvish stronghold Untdunben.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Imogen and Lilly convince Malorn to adopt their plan for getting access to Iceberg Station.
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Music: https://www.purple-planet.com
Now at the dwarvish fortress of Untdunben, the presumed source of the tainted water in the Estmark Hills, Tric and Heppa begin asking questions.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Lilly and Imogen arrive on Deadman’s Rock to meet Malorn, but a rough landing sends them to Mira Han for more than just mail delivery.
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Music: https://www.purple-planet.com
Having been recently rescued from their own troubles by Mari-Elin, Tric and Heppa repay the favor by helping the human carter in return.
Part of this arc was inspired by The Mary Ellen Carter by Canadian folk music legend Stan Rogers. I’d had the idea for this encounter bumping around in my head for a while, but I had no specific plan to use it in this arc. However, when the bats were getting the better of the PCs at the end of last episode, that seemed the perfect time to bring Mari-Elin into play. You can find it here: https://www.youtube.com/watch?v=rGRP3jxwD_A
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Lost & Found lines up additional work for both zerg and protoss clients.
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Music: https://www.purple-planet.com
The saurian Hezzis guides Tric and Heppa to a cave system where they run into some of the natural dangers of the underground.
This arc contains spoilers for the Battle for Wesnoth campaign Eastern Invasion.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
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