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Violence breaks out on the surface above Ten Tines Prison.
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Music: https://www.purple-planet.com
Tric and Heppa journey to the bustling city of South Tower that has grown up around the old Southern Outpost.
This arc contains spoilers for the Battle for Wesnoth campaign Eastern Invasion, as well as references to the Legend of Wesmere.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
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Lilly gets her old friend Sally to safety while Imogen tries to get out of a prison on lockdown.
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Music: https://www.purple-planet.com
On their way to South Tower, Heppa and Tric meet some human farmers who provide yet another perspective on the war with Mal-Ravanal. To Heppa’s delight, she also gains more insight into the human condition from them.
Once again, units from the Battle for Wesnoth video game inspired characters in this arc. Roombledoombledeur is from the Wose unit line. The so-called fancy skeleton, Mal-Uldhar is a Lich, and specifically one from the first scenario of Eastern Invasion. Tilyn, with his straw hat and pitchfork, is a Peasant, and his father Gumreddoc, back in his adventuring days, was Heavy Infantry.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
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Lilly and Imogen gather what intel they can inside Ten Tines Prison.
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Music: https://www.purple-planet.com
Tric and Heppa learn more about the humans who used to live just south of the Estbryn Forest and the undead who chased them away.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
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Lilly and Imogen gain access to the Dominion’s Ten Tines Prison Facility.
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Music: https://www.purple-planet.com
Tric and Heppa meet the current inhabitants of the abandoned human village just south of the Estbryn Forest.
This arc took a lot of inspiration from The Hidden Life of Trees: What They Feel, How They Communicate – Discoveries from a Secret World by Peter Wohlleben. It’s a fascinating non-fiction book that combines the observations of a forester with recent scientific research. The author does tend to anthropomorphize trees a bit more than I think is justified, but as an inspiration for woses, that was spot on. It’s definitely worth a read if you love forests!
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
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Lilly and Imogen spend some quality time with the protoss of Browder II before beginning their next double-dipping job.
Note: This episode uses our Fight Night rules. Find them here.
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Music: https://www.purple-planet.com
Tric and Heppa explore the former settlements along the southern edge of the Estbryn Forest.
This arc contains spoilers for the Battle for Wesnoth campaigns Eastern Invasion, the South Guard, and the Rise of Wesnoth.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
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