Dicey Stories

Dicey Stories

By Dicey StoriesLeisureGamesFiction
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Dicey Stories episodes

  • DS169 | StarCraft | FRAWD Investigators: Fallout | Part 4 of 7

    Imogen makes arrangements for a rendezvous with Raynor’s Raiders while Lilly deals with Dominion military forces.

    • Scene 8
    • Scene 9
    • Note: This arc was recorded in Summer of 2020, and like many people, we did not have full control over our environments during lockdown. Please forgive the noise from the flatmate’s TV. I scrubbed out as much of it as I could.

      Need context? Jump to the start of the series!

      Music: https://www.purple-planet.com

      35 min
    • DS168 | Wesnoth | Echoes of Invasion: Great Performances | Part 6 of 6

      Tric and Heppa antagonize yet another former resident of Hisanham, but then Tric manages to entertain the patrons of the Parting Glass with his first stand-up performance.

      • Scene 18
      • Scene 19
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      • Scene 21
      • GM Notes

        Once again, units from the Battle for Wesnoth video game inspired characters in this arc. Gwaffalyn is a mash-up of the Fencer and Duelist units. Rhaessa is a White Mage. Heledd is a Thief. Aderyn is an Elder Falcon, a type of unit in Dunefolk armies. Damal is a Dune Herbalist. 

        As of this arc, Tric Manu has learned that he is a member of the Manu clan of the Dunefolk. At this point, I should mention that there are no mainline campaigns featuring Dunefolk characters in the Battle for Wesnoth video game. The lore in our game world is derived from unit descriptions, discussions on the Wesnoth forums about what could go into official lore, our personal experience living in arid environments, and our own imaginations. Also, we started playing our tabletop roleplaying game while version 1.14 was the current Battle for Wesnoth release. Since then, version 1.16 has come out, and it made a lot of changes to Dunefolk units. So some of the characters in our campaign are based on units that no longer exist in the current release.

        Our character art by Del Borovic and the map we refer to (by me!) can be found here.

        Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

        Need context? Jump to the start of the series!

        56 min
      • DS167 | StarCraft | FRAWD Investigators: Fallout | Part 3 of 7

        Lilly and Imogen enact their plan to conceal Saffron, sacrificing some scantids and Dominion troopers along the way.

        • Scene 6
        • Scene 7

        Note: This arc was recorded in Summer of 2020, and like many people, we did not have full control over our environments during lockdown. Please forgive the noise from the flatmate’s TV. I scrubbed out as much of it as I could.

        Need context? Jump to the start of the series!

        Music: https://www.purple-planet.com

        32 min
      • DS166 | Wesnoth | Echoes of Invasion: Great Performances | Part 5 of 6

        Tric makes friends with a local magpie while Heppa savors the flavors of human food and drink.

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        • GM Notes

          Following the scene with Alric and his falcon, Tric’s player expressed interest in an animal companion. Although falcons fit with Tric’s Dunefolk heritage, we settled on a magpie to better fit Tric’s personality. Then it was up to me to introduce the animal in a way that a bond could form between them. Mate’s stats are derived from the falcon in the Genesys Expanded Player’s Guide with a few key modifications. We are most familiar with Australian magpies, having lived among them for a couple years, so we gave Mate a swooping ability as well as some basic mimicry for communication purposes. You can see him in our campaign artwork by Del Borovic, where he is playing with some flags in the upper left of the picture. Heledd is also in that picture, which means you have now been introduced to everyone detailed in it.

          The map we refer to (by me!) can be found here.

          Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

          Need context? Jump to the start of the series!

          41 min
        • DS165 | StarCraft | FRAWD Investigators: Fallout | Part 2 of 7

          Imogen talks with the former prisoners, trying to convince herself that the future of the sector will be in good hands once they are delivered to Matt Horner. Meanwhile, Lilly secures access to a crucial vespene supply.

          • Scene 4
          • Scene 5

          Note: This arc was recorded in Summer of 2020, and like many people, we did not have full control over our environments during lockdown. Please forgive the noise from the flatmate’s TV. I scrubbed out as much of it as I could.

          Need context? Jump to the start of the series!

          Music: https://www.purple-planet.com

          34 min
        • DS164 | Wesnoth | Echoes of Invasion: Great Performances | Part 4 of 6

          At the Parting Glass, Tric uses his knowledge of Merriver’s underground arms purchases as leverage for arranging a meeting with his mother, South Tower’s captain of the guard.

          • Scene 11
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          • GM Notes

            This episode brings our characters to the Parting Glass for the first time. Although our campaign ranges all over Wesnoth and the lands around it, this inn serves as one of the anchor points. It is the setting of our campaign art piece by Del Borovic, in which you can also see both Alric and his falcon, Aderyn. The name of this tavern comes from the traditional Scottish song The Parting Glass. I particularly like the version performed by The Longest Johns, featuring Natalie Holmes. You can find it here: https://www.youtube.com/watch?v=B0lD6y-R6yc

            The map we refer to (by me!) can be found here.

            Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

            Need context? Jump to the start of the series!

            49 min
          • DS163 | StarCraft | FRAWD Investigators: Fallout | Part 1 of 7

            Lilly and Imogen plan an approach for keeping Saffron undetected until Jim Raynor can rescue them.

            • Scene 1
            • Scene 2
            • Scene 3

            Note: This arc was recorded in Summer of 2020, and like many people, we did not have full control over our environments during lockdown. Please forgive the noise from the flatmate’s TV. I scrubbed out as much of it as I could.

            Need context? Jump to the start of the series!

            Music: https://www.purple-planet.com

            40 min
          • DS162 | Wesnoth | Echoes of Invasion: Great Performances | Part 3 of 6

            The two bumbling elvish cousins succeed at making many humans uncomfortable around them.

            • Scene 8
            • Scene 9
            • Scene 10

            Our character art by Del Borovic and the map we refer to (by me!) can be found here.

            Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

            Need context? Jump to the start of the series!

            36 min
          • DS160 | Wesnoth | Echoes of Invasion: Great Performances | Part 2 of 6

            A helpful human fencer named Gwaffalyn shows Tric and Heppa around South Tower.

            • Scene 4
            • Scene 5
            • Scene 6
            • Scene 7

            Our character art by Del Borovic and the map we refer to (by me!) can be found here.

            Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

            Need context? Jump to the start of the series!

            46 min

          About Dicey Stories

          From the publisher's feed

          stories shaped by dice - a (mostly Genesys) tabletop RPG actual-play podcast with emphasis on storytelling - listen to us play or read the serialized narrative