Dicey Stories

Dicey Stories

By Dicey StoriesLeisureGamesFiction
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Dicey Stories episodes

  • DS148 | Wesnoth | Echoes of Invasion: Homeward Bound | Part 4 of 4

    Tric and Heppa get ready to leave on their next mission for Thrandolil.

    • Scene 8
    • Scene 9
    • Scene 10
    • Scene 11
    • GM Notes

      Mushrooms play a larger role in our campaign than they do in the Battle for Wesnoth video game, where fungus is just a type of terrain. In the real world, in addition to having some wild shapes, mushrooms have some pretty crazy names. For some examples to incorporate into your own games, check out the list linked here.

      This arc also sees another set of Battle for Wesnoth units come to life as characters. The attacking creature at the keep was a Ghost. Renwick’s appearance and personality are informed by the video game’s artwork for the Elvish Hero unit. Fenowin is a Druid. Baeowin is an Elvish Rider, and Endathalis is an Elvish Scout.

      Our character art by Del Borovic and the map we refer to (by me!) can be found here.

      Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

      Need context? Jump to the start of the series!

      48 min
    • DS146 | Wesnoth | Echoes of Invasion: Homeward Bound | Part 3 of 4

      Tric and Heppa reconnect with their families back in Estbryn forest.

      • Scene 5
      • Scene 6
      • Scene 7

      Our character art by Del Borovic and the map we refer to (by me!) can be found here.

      Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

      Need context? Jump to the start of the series!

      36 min
    • DS144 | Wesnoth | Echoes of Invasion: Homeward Bound | Part 2 of 4

      Glammur helps Tric and Heppa try to make sense of Kachen’s past actions.

      • Scene 3
      • Scene 4
      • GM Notes

        In the Battle for Wesnoth video game, whenever a unit moves onto a village, a little flag shows up, marking the village for their side. When you move one of your units onto an opponent’s village, you replace their flag with your own. In the video game, those flags are used to generate income for your army. We’ve adapted the flag concept to fit into our game world, and you can see some of that in the artwork Del Borvic did for us, where several of them are on display in the upper left.

        Our character art by Del Borovic and the map we refer to (by me!) can be found here.

        Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

        Need context? Jump to the start of the series!

        42 min
      • DS142 | Wesnoth | Echoes of Invasion: Homeward Bound | Part 1 of 4

        Tric and Heppa face new mysteries when they return to Kachen’s ruined keep with the dwarvish bard Glammur.

        • Scene 1
        • Scene 2
        GM Notes

        This arc contains spoilers for the Battle for Wesnoth campaign Eastern Invasion, with references to Northern Rebirth.

        Our character art by Del Borovic and the map we refer to (by me!) can be found here.

        Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

        Need context? Jump to the start of the series!

        42 min
      • DS140 | Wesnoth | Echoes of Invasion: Dwarvish Discourse | Part 6 of 6

        Tric and Heppa learn about the power of stories from the dwarvish bard Glammur.

        • Scene 12
        • GM Notes

          The Battle for Wesnoth video game is a turn-based strategy game. Gender identity and sexual orientation don’t factor into it. However, tabletop roleplaying is an immersion into a full world. For me, that means a world populated by a diverse cast, just like real life is. Although I don’t necessarily introduce characters by explicitly announcing these things, as the GM, I make that the reality in the game. You may have noticed that Glammur is nonbinary and uses they/them pronouns. This campaign includes characters who are, among other things, nonbinary, genderfluid, transgender, homosexual, bisexual, and asexual, just like the world we inhabit does. You may not always realize when a character has one of these traits… again, just like in real life.

          Our character art by Del Borovic and the map we refer to (by me!) can be found here.

          Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

          Need context? Jump to the start of the series!

          39 min

        About Dicey Stories

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        stories shaped by dice - a (mostly Genesys) tabletop RPG actual-play podcast with emphasis on storytelling - listen to us play or read the serialized narrative