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Imogen and Lilly pick a planet for ambushing Neiman, but it turns out to be less than ideal.
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Music: https://www.purple-planet.com
The dinner with Mhaev and Terwaen goes about as smoothly as can be expected. Afterwards, the younger attendants use everything they have learned to draw up Tric’s family tree.
Going into this family dinner, I was not sure at what point the players would figure out that Terwaen was Tric’s half-sister. The secret benefitted from the fact that the relationship between Terwaen and Mhaev is somewhat chilly. Still, I thought some of the license Mhaev took with Terwaen might tip them off. When it became clear that the players were still not getting it, not even after Terwaen called Tric her brother, that’s when I decided a diagram was necessary. Sometimes you just can’t beat a visual aid. The family tree is below if you’re interested in double-checking your comprehension, too.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
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Imogen shares her master plan for saving the Koprulu Sector from Earth, and Lilly helps her set it in motion.
Note: During the scene in Egon’s lab, when Imogen examines the Xel’naga artifact, a real life monsoon rolled through our recording location, dropping a torrential downpour around us as we played. Feel free to pretend that the noises you hear are psionic static. However, if the background sound of rain is too much for your ears, you can stop listening there, read the write-up for Scenes 3 and 4, and pick up listening with the next episode.
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Music: https://www.purple-planet.com
Tric and Heppa return to the Parting Glass to get ready and then welcome their dinner guests.
This arc contains spoilers for the Battle for Wesnoth campaign Eastern Invasion.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
While Lilly burns bridges, Imogen plots Lost & Found’s next moves against Neiman.
Note: This arc was recorded in Summer of 2020, and like many people, we did not have full control over our environments during lockdown. Please forgive the noise from the flatmate’s TV. I scrubbed out as much of it as I could.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Tric has a tense meeting with his mother Mhaev and then relaxes at the joust with his cousin Heppa.
In this episode, I sprang one of the surprises I’d been planning ever since Tric’s player gave me carte blanche for things pertaining to Tric’s parentage. I knew that finding his mother would be something Tric would want to accomplish early in the campaign, but I didn’t want the mystery to stop there. With the introduction of a mysterious father as well, I created the next hook for Tric. Hooks for Heppa were somewhat more challenging. She was always so curious about everything, that I was often not sure of what would stick. Ultimately, magical theory became a key interest to her, and this arc gave a space for that to really start growing.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Lilly and Imogen get the escaped prisoners to safety aboard Hyperion, where Lilly finally calls Durian.
Note: This arc was recorded in Summer of 2020, and like many people, we did not have full control over our environments during lockdown. Please forgive the noise from the flatmate’s TV. I scrubbed out as much of it as I could.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Heppa hangs out with the White Mage Rhaessa learning about human healing magic. Meanwhile, Tric chats with Dame Terwaen of the Horse Clans, with whom he has more in common than he expected.
The NPC Ulf suddenly sprung into existence in this arc. At the start of this episode, you hear us establish some things about him with 69: Ruin and 2: Dreams. That is us consulting the Event Meaning Tables of the Mythic GM Emulator. The Action table is a set of one hundred verbs, and the Subject table is a set of one hundred nouns. I often roll 2d100 and consult these tables when planning for an upcoming session just to get some prompts for where the story might go. They can also be helpful for responding to unexpected situations at the game table.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Imogen presents the escape plan to the liberated prisoners while Lilly leads marines away from Saffron.
Note 1: This episode uses our Chase rules (starting around 12:30). Find them here.
Note 2: This arc was recorded in Summer of 2020, and like many people, we did not have full control over our environments during lockdown. Please forgive the noise from the flatmate’s TV. I scrubbed out as much of it as I could.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Tric and Heppa enjoy the opening of the Full Bloom Festival. He tries his hand at the archery competition, while she participates in the duels.
Once again, units from the Battle for Wesnoth video game inspired characters in this arc. I happen to think the sprite for the Javelineer is adorable, so I had to include that unit among the guards. One of the competitors in the archery competition is a Trapper. Terwaen is obviously a Knight. Mhaev is inspired by the Dune Windrider, a unit that was not retained in the most recent release of the Battle for Wesnoth, version 1.16.
This arc contains spoilers for the Battle for Wesnoth campaign Eastern Invasion, as well as references to Liberty.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
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