
Sign up to save your podcasts
Or


Lilly and Imogen make good their escape.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Tric and Heppa trick Sleidr into giving them the stolen rings.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Neiman and Narud make their way through a Xel’naga temple in search of a powerful artifact while Lilly and Imogen do some precision thievery.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
With some help from their friends, Tric and Heppa disguise themselves as humans.
When the players first reached South Tower, I expected that they would gain access to the House of Light by some means and there obtain a new artifact as well as information related to the mysteries surrounding Kachen. However, as play progressed, it became clear that they were not going to do that. So, I had to get them the information some other way. Heledd’s theft was the first part of that; I brought the artifact out of the tower for them. Sir Marthynec was the second part. Rather than Heppa looking through Rhaessa’s books and potion supplies, here now was a patient from whom she could get the same information about the dapper inkcap mushroom. Sometimes a GM has to be flexible. Sir Marthynec, by the way, comes from Scenario 4c of the Eastern Invasion campaign in the Battle for Wesnoth video game.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Lilly and Imogen prepare their traps for Neiman and Narud.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Alric reveals himself to be well-suited for helping Tric and Heppa plan the recovery of Heledd’s stolen goods.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Lilly and Imogen investigate the Xel’naga temple they are using as the lure for Neiman.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
While Heppa treats Heledd’s injuries, Tric and Alric investigate the scene of the crime.
After our Wesnoth campaign had been going for a while, Heppa’s player was missing the special ability she had when playing Lilly in our StarCraft campaign. Not that she wanted that exact flashback mechanic again, but just something that felt special and could gift her with knowledge that she did not already have. My solution to this was to look at the Heroic Abilities in the Realms of Terrinoth supplement. Heppa and Tric each got one that their player liked, and their introduction did succeed in injecting something special into the mix. Note that we don’t use them entirely as depicted in Realms of Terrinoth, as usually we’re interested in a more narrative application of the ability.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Imogen, Lilly, and Malorn relocate the terran population of Stryko II in advance of the Swarm’s arrival.
Need context? Jump to the start of the series!
Music: https://www.purple-planet.com
Things are a little hectic at the Parting Glass due to a missing waitress.
This arc contains spoilers for the Battle for Wesnoth campaign Eastern Invasion, as well as references to the Hammer of Thursagan and the Sceptre of Fire.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
From the publisher's feed