Gamification works because it triggers real, powerful human emotions. These are positive user experiences. And positive user experience leads to better engagement, loyalty and higher sales !
It’s time to get serious about playing because when it comes to eLearning, gamification isn't just for fun. While it’s commonly assumed that gamifying your eLearning courses is merely a pleasant distraction or attention grabber, it is far more useful tool than people tend to give it credit for.Â
According to educational video game designer Marc Prensky “students now learn differently than students did even a generation ago” and "you can't hold people's attention the way you used to.” And because of this attention problem, games are becoming more important than ever in making effective eLearning courses for the actual and coming generations.
As gamification makes seemingly mundane tasks fun, using it appropriately can boost participation rates in eLearning courses, increase employee motivation and even improve retention. In this post we will take an in-depth look at why gamification can make your eLearning courses more engaging and effective.Â
https://www.shiftelearning.com/blog/why-gamification-elearning
Gamification is a way to change that and make things not only more fun but also more productive.Â
"If you can make something more fun, and include notions of play, you can get people to do things they otherwise might not want to do."
he increased willingness to participate and engage is supported biologically by dopamine, which is released when a person experiences pleasure and increases motivation to continue doing the thing that gave pleasure. This is how gaming rewards work.Â
Traditionally, anything that would be considered more like playtime has been looked down upon in the business and training world. However, playing does more than just make things more pleasant. It also encourages people to want to learn more, increase concentration, and increase effort and determination to learn.
We have a natural desire to be curious, discover and to learn, but this is often discouraged with old training methods. Gamification can spark this desire to learn back to life.Â
http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Game-Based%20Learning-Ch5.pdf