The business of e-Sport is a multi-billions dollar #industry with a growing international #audience that is estimated to reach 646 million by 2023*. As the #industry expands, there are #job opportunities in various areas, including engineering, #law, #marketing, artificial intelligence, PR/events, #virtual reality...
Underpinned by an #agile infrastructure and passionate users, the market clearly offers perks opportunities and is an attractive game field for #entrepreneurs and professionals.
To understand the #ecosystem of the e-Sport market globally and nationally (Belgium), Digitalcity.brussels interviewed Gilles Tinant - Coordinator of the e-Sport association at the ULB. In this discussion you will learn:
Why eSport differs from traditional sports and how it is part of the gaming market;
Who are the key players of the market;
What does the core audience look like;
The trends that have emerged in a post-pandemic era;
The promotional potential for brands;
What are the latest notable technological innovations;
Why does the entrepreneurial sector lacks visibility and funding in Belgium?
What are the job and training opportunities?Listen to our Podcast episode to get a better understanding of this #growing industry!
#expert #interview #podcast #tech #IT #digital #AI #VR #gaming #videogames #bruxelles #belgium #belgique #association #challenges #innovation #career #emploi #werk #formation #training #opleiding