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We go on an epic, Waterdeep-spanning pub crawl! We sing the song of the Yawning Portal (37:00)! We help Durnan with a troll problem and get a job offer from a drunken famous author to find his missing boyfriend! Several pubs later, we tangle with some kenku and Manu gets his first official case solved for the Watch! We explore the nasty sewers of Waterdeep and fight a mini-beholder!
Dave takes over GMing, and forces our heroes to try a new way of making up characters together! Jared's dutybound half-aquatic elf monk solves crimes for the city watch, and is a former rival of John's tiefling bardic scholar scoundrel, who grew up with Rob's hardass half-drow wizard, who is the illegitimate half-brother of Mikey's human noble paladin zealot, who employs Mike's aasimar rogue softie as a personal assistant, who shares the same tattoo as Jared's half-elf monk! Simple! Together, they fight crime! Or possibly other things! Bonus segment: why is Mikey called 'The Situation' at home?
We and our minions face off against the Soulmonger, an Atropal, and finally the archlich Acererak himself! We use the word 'strut' more than we expected to! We nearly lose our minotaur several times! We discover that Dyrax the Evoker is the best counterspeller in the universe! Lothar finally sticks to a plan! We free a captive librarian and restore peace and resurrectability to the Forgotten Realms! Jorgrim goes one-on-one against the King of Feathers! We celebrate the end of a great campaign!
We raid the tomb of Shagambi and get Cloudchaser re-possessed! We all get polymorphed into animals and some of us get sucked into an interdimensional mirror! Our party grows even more when we release all the mirror's captives! We steal the Black Opal Crown and find the Level 4 key! We head down to Level 5 and bid a sad farewell to our unicorn bunny Al Mirage! Amaranth accidentally gets naked! We solve more puzzles and battle the Sewn Sisters on Level 6! We stop right before what we think is going to be the boss battle!
We get caught in some traps and almost die! We solve the tombs of I'jin and Unkh! We fight a whole ton of minotaur skeletons! We keep finding crystal eyes but don't know why! We think we find the last corpse of the Company of the Yellow Banner!
We go up from level 5 to level 2, then level 1, then level 3, all in pursuit of juuuuust the right trickster gods to possess us! Jorgrim gets possessed by Moa the Jaculi and must be truthful and kind! Amaranth gets possessed by Papazotl the Eblis and bosses everyone around (no change there)! We solve a few more rooms, free a Gray Slaad from his prison and make him join the party, and then Lothar get possessed by Kubazon the Froghemoth and becomes "disturbingly moist."
We meet the head custodian Mr. Withers and file a grievance! We take the janitors' stairs down to level 5, stopping only for brief shenanigans! We explore a lake with many cogs! We almost get run over by a steamroller! We play with the controls, make some shambling mound buddies, and get into some fights with demons who live in furniture!
We fight the tomb-dwarves and their dark creation! We play with a metal-attracting statue and strongly avoid drinking from the fountain! We go back downstairs for a short rest in the workshop!
We start down the grand stairway but get distracted! We ask a tomb dwarf about the details of dungeon maintenance! We scry a little bit and start giving ourselves an unauthorized behind-the-scenes tour!
We have a lot of people in our party! Some of us start exploring the dungeon and find the tomb of Oba'laka, where we get into some mask shenanigans and Cloudchaser adopts a risky strategy that gets him into a situation where he now has to be risk-averse... Tomb of the Nine Gods part 1 of ?
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