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After a tense exchange with Laeral Silverhand, the group decides to investigate the mystery tower in Sea Ward where they think the vault of Neverembers Enigma might be, only to find it's owned by Grimm's girlfriend Esvele Rosznar! They make plans to try to find the Pyramid of Xxiphu and get not only the whole treasure but make sure that nobody knows they've done it!
A sidequest! Mirt the Moneylender summons Evangeline (and party) to recover an artifact from a well-known dungeon in Waterdeep! Created by a mischievous mage, and filled with monsters, traps, and treasure, what will the adventurers find?
The party frees a demon, then rushes back into the lion's den to get the sapphire! They encounter a powerful simulacrum, an old monk-off nemesis, and Davil! The party fills some hallways with snakes, and moves some more furniture! Will it get them closer to the treasure?
The party sneaks into the Yellowspires of bane, then conducts a police raid on it! After opening an unopenable door, the party sneaks about Kolats Towers, avoiding mages, demons, and (some) golems! Evangeline gets a peek at a secret pocket dimension, but then receives a poor performance mark on her Zhentarim performance evaluation! How will the party get their hands on that Sapphire?
The party sneaks into, then conducts a police on, the Yellowspire of Bane! After opening an unopenable door, the party sneaks about explores Kolats Towers, avoiding mages, demons, and (some) golems! Evangeline gets a peek at a secret pocket dimension, but then receives a poor performance mark on her Zhentarim performance evaluation! What will the party do?
What do you buy the leader of a bear cult for his nameday? A new tavern! Where he can fight bears! And when the party investigates an increase in undead in the City of the Dead, they almost get spanked by a halfling necromancer headmaster! Manu communes with the Stone of Golorr, and the party begins to investigate Kolat Towers, the suspected site of the last stone required to solve Neverember's Enigma.
The moment we've all been waiting for! The heist is finally here, after subterfuge, research, deceit, surveillance, and preparation! The party moves into the Xanathar's lair with the help of Harpers, City Watch, and Lathanderites! Do they find the Stone of Golorr and the gems? Who is the replacement Mind Flayer? Tune in and find out!
The intrepid party goes on a quest for some dragon dung, and is asked to betray some friends along the way! Promotion ceremonies, spying, planning, and planning for the big heist ensue.
The players meet a new organization, The Cult of the Dancing Bear. Manu opts to fight a bear hand-to-hand, and becomes a member! After a night of drunked celebration, the party then fights Nihloor, with the friends from the Dancing Bear and a small band of Doppelgangers in tow. Webs, fear, and laughter were all had!
Manu the completionist gets his wish! The party returns to the sewer hideout from episode 2, to find out what Nihloor might have been hiding in the room he disappeared in to...
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