DnDNerds!

DnDNerds!

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DnDNerds! episodes

  • Stormy Seas 19 - Umberlee's Blindfold

    In a cave behind a waterfall on the northern coast of Ruathym, the party discovers a stone giant desperate to recover a necromantic crown for his lich liege.  Just one problem - the Crown of Obadai is being worn by a Death Slaad protected by ballista-firing ogres and ogre zombies.

    3 hr 17 min
  • Stormy Seas 18 - The Battle for Yngvar's Thunder

    While Mouse recovers from his near-death acid-to-the-face experience, the party divides Garrundar the Vile's treasure with the mist dragon Thalagyrt and Galron gives a guided tour to the field trip from the Order of the Many-Starred Cloak. Mardred the Many agrees to fix up their damaged Halruaan airship and the party sets sail for the island of Ruathym to find the drifting ship formerly known as Yngvar's Thunder and discover what's in the box that Gellan Primewater was willing to pay them to recover.  Unfortunately, the barely-afloat ship is infested with a variety of spiders and some Lolth-worshipers!  Grim learns to hate spider swarms, Galron blinks in and out of the ethereal with a pair of phase spiders, Yngvar tries to hold everyone together, and that's all before the elder giant octopus attack!

    Uses material from Ghosts of Saltmarsh and other Forgotten Realms sources.

    3 hr 12 min
  • Stormy Seas 17 - The Battle of Two Dragons

    In Neverwinter once again, the party meets up with old allies and gets new leads, then goes to see the black dragon Garrundar the Vile to see about purchasing a wrecked Halruaan skyship.  In all his vileness, Garrundar tells them to go kill his mist dragon rival Thalagyrt north of Port Llast, but the party instead makes a deal with Thalagyrt and brings him back to Garrundar's lair to take on the black dragon and his kobold army!  Who will win? Who will get their face burned off by Garrundar's acid breath and have their corpse dragged back to a pickling pool? 

    3 hr 22 min
  • Stormy Seas 16 - Wreck of the Sea Marshal and Dead Fish Cove

    After rescuing Galron from a hag's man-trap and meeting their creepy new fan in town, the crew sets sail for the wreck of the Sea Marshal to retrieve a huge statue of Valkur. However, a Hydroloth and its minions are already there, and anxious to retrieve it for their own Master.  The Hydroloth steals Mouse's memories and makes his escape, and the statue is raised and loaded onto the Sea Ghost for shipment to Neverwinter.  Before they leave the island, the crew decides to try to find out what's causing fish to die in a nearby cove, and end up in another battle with a completely different demon and the coven of hags trying to take over the Dreadwood. 


    Includes material from Ghosts of Saltmarsh and Call from the Deep, mixed with our own take on the Forgotten Realms.

    3 hr 36 min
  • Stormy Seas 15 - Death at Primewater Villa!

    The dastardly Gellan Primewater is holed up in his villa, so our heroes go in spells-blazing and glaives slicing to take him down, going up against a bunch of pirates Mouse freed and an aldani wizard Mouse once attacked.  Doing battle over 3 floors of villa, the heroes are eventually victorious, but one of their own will perish!   Afterwards, they are given the house they just partially destroyed as payment for their recent help against the sahuagin, and Keledek the Unspoken buys another dangerous monster part from them.


    Uses material from Ghosts of Saltmarsh

    3 hr 4 min
  • Stormy Seas 14 - The Spawn of Slarkrethel

    The forces of Gundbarg assault the sahuagin hive, and the crew is tasked with getting the front gate open for the main force, and then taking on the Spawn of Slarkrethel!  On the way they meet a prisoner named Elmo and the hilarious impersonations ensue! In the battle against the Spawn of Slarkrethel and the sahuagin priestesses who attend it, the crew's fate hangs in the balance and they might be in over their heads!


    Includes material from Ghosts of Saltmarsh and Call from the Deep 

    3 hr 16 min
  • Stormy Seas 13 - In the Hive of the Sahuagin (The Final Enemy, part 1)

    After selling powerful magical items to an evil wizard and getting Galron's magic fishing rod back from his childhood bully, we take on the challenge of spying out the sahuagin lair!  With the help of a few spells and potions, Mouse pretends to be a sahuagin prophet and the rest of us slip in behind him, and things go better than expected!  Yngvar faces a solo fight to the death in the arena and gets exchanged as a hostage for the charmed sahuagin Baron.  Yngvar has to escape on his own while the rest of the party plans a major assault on the hive with the aid of Lords' Alliance forces and the Kingsfleet.

    Contains material from Ghosts of Saltmarsh : the Final Enemy, blended with Call from the Deep and other Realmslore.

    3 hr 11 min
  • Stormy Seas 12 - The Battle of Berranzo!

    The crew explores the abandoned Calishite mine complex of Berranzo and gets in a huge fight! It started with some cranium rats that Mouse tried to befriend but everyone else tried to kill. Then there were the rust monsters.  Then Galron stumbled on a Grick Alpha; a mind flayer and its thralls came out to see what all the noise was about, and lots of people took falling damage from jumping into the pit mine or being unwillingly moved there by telekenisis!  Mouse dove onto the mind flayer dagger-first, and Grimm got taken down twice by the grick alpha.  Galron lightning bolted some baddies and also his brother, but luckily the sorcerer was carrying enough healing potions to get the healers back into play. Treasure including raw adamantine and other metal ingots and a few magical items was found. With Fiskrbak's problems solved (for now), the party heads back to Gundbarg to find and spy out the sahaugin lair.

    3 hr 26 min
  • Stormy Seas 11 - Fiskrbak, Nautiloid Crash, Neothelid Battle, and the Wreck of the Golden Crown

    Heading to the western side of Gundarlun Island, the crew get into a messy fight with some rot trolls, then visit Fiskrbak and sample the local catoblepas cheese. When Yngvar fails to properly bless the crops, they go investigate the town's missing druid and her family at what turns out to be a crashed mind flayer starship containing a mostly dead githyanki raiding party and the enormous wormlike aberration they failed to destroy!  They then explore the Wreck of the Golden Crown and battle sahuagin and an aquatic troll!


    Uses material from Call from the Deep and other Forgotten Realms lore, scaled to level 9 PCs

    3 hr 6 min
  • Stormy Seas 10 - The Sinister Secret of Gundbarg, part 2

    The crew cleans out some smugglers from the sea caves and runs afoul of an oversized cave fisher! Mouse tries to lead an army of horses but they all get fireballed and once again his animal friends perish! Yngvar and Mouse both fall in battle but are saved by Galron's secret healing potion stash!  Yngvar discovers that cave fisher blood is highly alcoholic and possibly his new favorite thing! After some lantern signaling and a short rest, the crew rows out to the pirates' boat to find cousin Sigur is both alive and a pirate captain, so Galron throws him overboard into shark-infested waters!  A shipboard melee ensues with spells flying and many pirates and sahuagin being thrown into the drink!  When the dust settles, the crew now has a second ship and tons of cargo to load on it, and Stor's haunted house is ready to be renovated!


    Uses material from the Ghosts of Saltmarsh - Sinister Secret of Saltmarsh adventure, upscaled to level 9 PCs and mixed with our own Forgotten Realms lore.

    3 hr 36 min

About DnDNerds!

From the publisher's feed

The Forgotten Realms through the eyes and voices of a crew of nerdy dads! We occasionally burst into song! We laugh at our own jokes! We make obscure pop culture references! Sometimes we even…