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As the crew take on the job of clearing out a supposedly haunted mansion, Yngvar develops a newfound fear of both giant weasels and balconies! Galron picks which room he wants to be his, Mouse shows off his "rogue skills" by smashing locks when they won't open for him, and Grimm slices and dices everything in his path. They take on snakes, ghosts, devils, a bodak, and a guy from Shake Shack!
After a brief recap (audio trouble on episode 7), we go through the Arbitrage Report (tm) and get deep into a battle at sea with some sahuagin! Thunder and lightning! Mouse bursts forth on a griffon again! Yngvar dives into shark-filled waters to take out a sahuagin damaging the hull but gets mauled by sharks! In Gundbarg, the crew of the Grimm Prospects makes a deal to repair and upgrade the ship, meets with old friends and new contacts, and gets a full docket of possible quests! It seems everyone in Gundbarg has something they need the adventurers to do!
Uses material from Ghosts of Saltmarsh and Call from the Deep adventures.
The crew of the Grimm Prospects investigates a mysterious dead drow gunslinger on the street outside the Seven Sails Inn, then drops in on the Uthgardt Elk Tribe selling slaves to other drow and some Calishites! A battle ensues and Yngvar demonstrates how not to go through a Blade Barrier! The drow of House Tanor'Thal escape, the Elk Tribe loses their chief Zokan Thunderer and many of their warriors and shaman. The slaves are rescued and freed! A partial recipe for brassla is recovered, and an interview with Druette the Raven yields the spellbook of Nuldus of Turtorn and several indications that she's mixed up in the Kraken Society. This info gets reported back to "Zardoz Zord" and the crew prepares to return south to Neverwinter.
Thankful for the rescue of their iceberg, the Harpers hand out treasure and want to find the secret Luskan recipe for brassla! At Fishers Float, Mireene Driftman offers to cook breakfast but holds out on information, so the crew invades her basement and fights chuuls, cultists, a deep scion, and a red slaad! Yngvar learns to hate druids! The deep scion escapes but a cultist reveals that Slarkrethel the Kraken will rise and destroy everyone! Setting sail for Luskan, the crew witnesses the destructive power of the white dragon Iceclaws. In the City of Sails, Yngvar and Galron are invited by Frosttouch Wiskar Strom of the Church of Auril the Frostmaiden to particpate in the Last Storm rite with clerics of Umberlee, Talos, and Auril. The brothers help impress the crowd with their storm magic and Yngvar gets some clarification about Slarkrethel and Umberlee from Dread Wave of Fury Malakia. Grimm runs into fan favorite Zardoz Zord, whose flagship the Eyecatcher he noticed in the harbor, and they reminisce about Waterdeep, nimblewrights, and Zardoz's goal for Luskan to go legit and join the Lords' Alliance. At the Seven Sails Inn, Galron tries to learn the secret recipe for brassla, and in a conversation with the High Captains, Throa Taerl tells Grimm that the undead pirates that invaded Neverwinter report to the black dragon Garrundar the Vile on Pirates Skyhold. Contains content from Call from the Deep with a lot of other Forgotten Realms lore thrown in.
In Neverwinter, it seems like everyone and Grimm's brother is giving the party new quests! We start with an arbitrage marketplace report and some adventures Yngvar and Mouse had between sessions, then the party meets with a succubus named Rohini who wants revenge on whoever ordered the murder of the aboleth Kzixxaro, Mardred the Many who wants a spellbook of the Arcane Brotherhood, Harbormaster Len-Jes who wants her mercenaries from Mintarn, Gilby Crommor who wants Grimm to buy him more brass in Luskan, and Lord Neverember who wants the pirate attack investigated! But, when the Harpers offer a teleportation circle trip to "the Berg", our heroes find themselves on the iceberg of Oyaviggaton talking to ice toads and battling yetis, ice trolls, cultists, and a wizard and her wyvern to free some Harpers and get the magical Berg back in Harper hands!
As the crew come into Neverwinter they come under attack by Captain Callous and the Devil's Fin! Yngvar puts their ship in a trench but the captain and some bearded devils attack anyway, but part as friends after Galron's Charm Person finally works. In Neverwinter they catch up with old friends, at least one of whom is acting weirder than usual. They meet some Harpers, some ex-pirates, some druids, and an orcish fortune-teller. The following night, a ghost ship attacks and heads straight for the House of Knowledge. The crew catch up and discover an undead vs aboleth battle going on in the basement, with some "Oop! Oop!"-ing Kuo-toa joining in. Mouse ends up with a permanent madness type that nobody even notices isn't his normal personality...
Includes content from the "Call from the Deep" adventure
The crew explore and defend Firewatch Island against hordes of undead and, after conversing with a local seagull, trace the evil to it's source, the sunken remains of the Tammeraut. An undersea battle drops party member after party member, leaving only Yngvar to face the powerful undead enemy!
We start a new campaign at level 7! Grimm Crommor, Paladin of Lathander, returns as the captain of the longship Grimm Prospects, accompanied by his storm-blessed cousins Yngvar and Galron Hornraven and their firbolg friend Mouse. They fight harpies at sea, make contact with Clan Stoneshaft in Thornhold, and head to nearby Firewatch Island to find Yngvar's lost crush and a dwarf who owes Thornhold money. They fight a monstrous Peryton, assassin vines, and get themselves into deep water with some ferocious Chuul! With evening coming on fast and a horde of undead waiting to invade the island, will they survive the night?
The party raids The Black Viper to get access her basement, but then are almost defeated by a hypnotic fresco! Find out what happens when the party opens the vault and encounters the large, scaly, red guard!
The party returns to Brandath Crypt in an attempt to unearth the pyramid that will make everyone forget about the treasure! The party shaves a dwarf, battles golems, and pulls of a huge city-wide deception!
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