Hey everyone look, an old man is talking! This week we feel the weather change via our bones as we play the turn-based colony sim roguelite dotAge, created by solo developer Michele Pirovano! Listen in as we battle omens on the horizon of time and try to swiftly shuttle our pips and pippins to ward off the impending evils that await the village. And remember: the gift quote must be met, as Santa won’t accept ANY excuse! Now where was I? Oh yeah! The import thing was: I had an onion on my belt, which was the style at the time. You couldn’t find any white onions, because of the war. The only thing we had were those big yellow ones…
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Transcript
2:06 - game stats
3:02 - one sentence description
8:44 - Tech Tree Mechanics & Randomization Critique
13:17 - Memory System & Meta Progression Complaints
18:10 - Agricola Board Game Comparisons & Design Philosophy
22:52 - Story Setup & Prophecy Mechanics Introduction
28:20 - Domain System & Doom Event Explanations
32:56 - Losing Mechanics & Rim World Comparisons
38:41 - Domain Implementation & Boss Battle Critiques
47:08 - Santa Claus Elder & Alternative Game Modes
54:12 - Development History & Early Access Discussion
59:26 - Difficulty Settings & Accessibility Issues
1:10:03 - rankings and final thoughts
1:27:58 - similar games
Next episode: Slay the Spire
https://grogpod.zone
Intro music: Marian McPartland - I’m Old Fashioned
Outro music: Luigi di Guida - Je Vivroie Liement