DoubleDM

DoubleDM

By DoubleDMLeisureGamesHobbies
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DoubleDM episodes

  • Telling Wonderful Stories with TTRPGs

    Join us for this episode where we discuss creating and telling wonderful stories and how TTRPGs help (and/or hinder) you from telling the best stories.

    Different building blocks are needed for a Story to exist and in this episode, we talk about exactly those building Blocks and how TTRPGs help you in creating them and the story. We go over simple tricks and tools you can implement to use these building blocks to tell the story you want to tell. We talk about what it means to experience a story using TTRPGs instead of just telling it and a whole lot more! We talk about Balancing Tension, Buildup, Themes, Storyrules, and the Basic Building Blocks of a Story today so you have easy guidelines and helpful tips for creating the stories you want to tell.

    For more information see these timestamps:

    15:00: What makes a good Story?

    19:00: A Story makes its own rules

    27:00: Your Storyrules need to persist

    29:00: Themes are the Baseline for Stories

    35:00: Balance is needed in a Story

    38:00: Buildup as a Tool 

    41:00: TTRPGs are about experiencing a Story

    44:30: What does a Story need to be great?

    55:00: TTRPGs help you tell a Story


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 1 min
  • Making Your Combats More Interesting

    Join us for this episode where we discuss creating the most exciting, spicy, engaging, and/or memorable combat for your D&D and TTRPG tables!

    We talk about what makes D&D and TTRPG combats fun and what makes them boring and some easy simple tricks you can use to make combats better for your table experience.  Combats are supposed to be tense, dramatic, and engaging experiences for the whole table that shape the story just as much as impactful decisions and with just a few simple tricks and a little know-how, you easily can make your combats feel like epic high stakes situations. Often it really comes down to what you want from combats in the first place and that is why this episode talks about a whole lot of different types of combats and how you can achieve them.

    For More Information see these timestamps:

    13:00: What do we want from combat?

    15:00: Making Combats Flashy!

    19:00: Change the rules of the combat

    23:30: Think about the Setting of your combat

    26:00: Increasing Danger and Risk in Combat

    35:30: Better Statblocks lead to better Combats

    39:00: Movement is crucial to Dynamic Combats

    43:30: Combats should breed Creativity

    49:30: Combats are Story Devices



    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi


    Hosted on Acast. See acast.com/privacy for more information.

    54 min
  • Creating Better Homebrew Rules

    Join us for this episode where we discuss creating the best Homebrew Rules for your D&D and TTRPG Tables.

    We talk about what Homebrew Rules in D&D and TTRPG do and why we use them at our tables so often. Homebrew Rules are supposed to nudge a game a little more into the direction you want it to go not outright change the fundamentals of it and that is why this episode discusses which Homebrew Rules are the best for your D&D and TTRPG Tables and how you can create and formulate better rules to get even more out of your already great games.

    For More Information see these timestamps:

    13:30: So let's talk about Homebrew Rules 

    17:00: Homebrew Rules should bring more Fun

    23:30: Homebrew Rules should reflect what you want

    29:30: Learning from other games

    35:30: Adding something that is missing

    39:00: Why playing RAW is good

    42:00: Major vs Minor Homebrew Rules

    47:00: Make sure you know the system before creating rules

    52:00: Every Table enjoys the game differently


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    54 min
  • How To Start a Great Campaign

    In this episode of DoubleDM we talk about how to start a new D&D and TTRPG Campaigns, something that happens more often than ending one. This episode talks about what the first session of your new TTRPG campaign should accomplish and how you can make sure to create the best first session and make the best first impressions ever. The first session of a campaign is the first view the players get of the world, story and also their characters so getting it right is important. And here you will learn how! We talk about the Early Campaign Stages, common problems that often arise in new campaigns, and how you can make sure to prevent an unengaged campaign.

    For more information check these timestamps:

    14:00: How important is the Start of a Campaign

    18:00: What do you need to know before Starting your Game

    30:00: Write down concepts at the beginning

    35:30: Making the Group work together

    42:30: Give the PCs Motivation and Make your PCs Motivatable

    47:00: Every Campaign is a huge Mechanism

    49:00: Name your Campaigns!

    53:30: Make every Character shine in Session 1


    This episode was Sponsored by: MasterScreen.App

    Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.

    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    56 min
  • How To Create Great D&D Backstories!

    In today's episode, we cover the topic of Player Character backstories and how you can write great engaging D&D backstories your GM can use to weave you into the world and narrative of the campaign. 

    A great backstory can mean a lot of different things depending on the game, world, campaign, other players and so much more and that's why we are talking about what steps you should take to create a great fitting backstory or if you are a GM what steps you should take so your players create the backstories you want. We also talk about what it means to create no backstory or limit the length of the backstories you are getting from your players.

    For more information check out these timestamps:

    18:00: What are we looking for in Backstories?

    23:00: Limiting Backstories is not a good idea

    28:00: Find your way to create a character in play

    36:00: A Backstory needs to fit the Game

    40:00: Include things that GMs can use

    47:00: A Backstory needs to support the Game Story

    49:00: First get a feel for the Character and then create a Backstory

    52:00: Include a TL;DR in your Backstory

    56:00: Work with your GM to make the backstory fit.


    This episode was Sponsored by: MasterScreen.App

    Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 2 min
  • How Do You Create A Good Session 0?

    In this episode, we discuss Session 0s and especially what makes a Session 0 a good Session 0. In Session 0 you can do a lot of stuff but most importantly you lay the groundwork for your campaign in and out of the game by ensuring Safety, Managing Expectations, Creating Characters, and a whole lot more. It depends a lot on what you need from your Session 0, however, there are a few key points that we believe create the perfect session 0 and we are covering them in this episode.

    For more information check these timestamps:

    13:30: We are doing a Session 0

    16:00: How to start a Session 0

    20:00: Leaving is Okay

    24:30: Understand the Game

    29:00: Safety is Important

    35:30: Organisation needs to happen

    39:00: What does everyone expect from the game?

    43:00: Talk about the Details

    48:00: House Rules

    54:00: Character Creation in Session 0


    This episode was Sponsored by: MasterScreen.App

    Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    59 min
  • Why D&D is Inspiring with Shelly Mazzanoble & Greg Tito
    Join us today as we talk to Shelly Mazzanoble and Greg Tito from DragonTalk the Official D&D Podcast. Today's Episode talks about the Inspirational Stories made possible by Dungeons and Dragons and the People that love to play it. We gush over amazing people, talk about fun stories, and discuss the infinite fountain of inspiration this community has to offer.Shelly and Greg join us to talk about their upcoming Book "Welcome to Dragon Talk" and why this Community and the Game that it forms around is one of the best in the whole world to be a part of. For more information see these timestamps:13:30: Let's meet Shelly and Greg23:00: Everyone starts somewhere28:00: How did Dragon Talk even come to be?31:00: What is 'Welcome to Dragon Talk'?36:00: D&D creates Inspiring Stories44:00: How does it feel to hold your own Book in hand?51:00: D&D Inspires so many new Creators54:00: The Most unconventional D&D Advice56:00: GET THE BOOK HEREFor Greg and Shelly you should check out these Links:https://twitter.com/shellymoohttps://twitter.com/GregtitoCheck right here for the Book: https://uipress.uiowa.edu/books/welcome-dragon-talkThis episode was Sponsored by: MasterScreen.AppGo to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr
  • Creating Unorthodox D&D Content w/ Bart Wynants

    This week we talk to Bart Wynants about Spurned of Orcus his D&D 5e Kickstarter which has been built by new up-and-coming TTRPG writers through blind collaboration with a minimal prompt style approach. If this seems a little unorthodox to you, that's because it is!! This Kickstarter is something new and exciting to talk about so we just had to talk to Bart, the organizer for this, and what the process of this looks like. Bart also talks about his love for Immersive Storytelling and how he finds Inspiration and how to incorporate both into your D&D games!!

    For more information see these timestamps:

    17:00 Let's meet Bart

    20:00 Okay what is Spurned of Orcus

    28:00 How Immersive Audio can help an Adventure

    34:00 Immersive Audio Puzzles (also for Podcasts)

    38:00 How does a Kickstarter feel?

    40:00 What do "Blind Collaboration" and "Minimal Prompt" mean?

    45:00 These are all newcomer writers

    52:00 What advice for Kickstarter starters

    60:00 Acknowledgments and Shoutouts


    Bart’s Twitter: https://twitter.com/critographer

    Spurned of Orcus Kickstarter: https://www.kickstarter.com/projects/bolvverk/spurned-of-orcusan-audio-enhanced-5e-adventure

    Tim Samsoen’s artwork: https://deviantart.com/mindwisp

    Anna Bakker’s music: http://songhir.nl

    MySoundDelve SFX Website: http://mysounddelve.com

    Raging Swan Press: https://ragingswanpress.com

    Hansor Publishing: https://thegaiacomplex.com

    Nightfall Games: https://nightfall.games

    Ex1st Games: https://ex1st.com/games/


    This episode was Sponsored by: MasterScreen.App

    Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.

    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 6 min
  • How To Help New D&D Players
    In this episode of DoubleDM we are starting our countdown to episode 100 of DoubleDM. We will be revisiting some of our older topics and adding some new content, ideas, and inspiration to them we learned over the years since creating those episodes. This is the first episode of this countdown and what better episode to start than episode 2 where we talked about accommodating new TTRPG players at your tables? So in this episode, you will hear lots of advice focused on creating a safe, fun, and helpful environment around new players. We talk about how to handle character creation, how to manage expectations, and what games you should play with them.  For more information check these Timestamps: 16:00: Okay lets talk about accommodating new players 18:00: Having a Veteran at your Tables 27:00: Expectation Management is important for new Players 35:00: Helping them in Character Creation 45:00: Taking your time with new players 46:00: How Actual Plays help teach TTRPGs 51:30: Safety is Key 52:30: Find the right game to play 54:00: Don't just advise them to have fun This episode was Sponsored by: MasterScreen.AppGo to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    57 min
  • Here's Why You Are A Great Game Master

    In this episode of DoubleDM we discuss why you are a great Game Master and TTRPG Player too. We discuss that it is hard to define a Game Masters Value at a TTRPG Table and what work you need and should do for your Games. We also discuss the comparison between different GM Styles and the GM vs. Player Comparison and why we think it's not healthy to always compare yourself to others.

    For more information check these timestamps:

    19:00: Does the Game Master do more work than the Players?

    24:00: So what Work does the GM do?

    27:00: Lets talk about how long a combat turn should go

    35:00: Quantity vs. Quality in Work

    39:00: Two Sides working together

    42:00: Every Game Master is different

    46:00: You're a great Game Master

    50:00: Pro GMing is something different



    This episode was Sponsored by: MasterScreen.App

    Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.

    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    56 min

About DoubleDM

From the publisher's feed

DoubleDM is a show by two passionate game masters, Nils and Emil, where we take you on a fun, insightful, and inspiring journey into the world of Tabletop Roleplaying every single…