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Join us for this episode where we discuss creating and telling wonderful stories and how TTRPGs help (and/or hinder) you from telling the best stories.
Different building blocks are needed for a Story to exist and in this episode, we talk about exactly those building Blocks and how TTRPGs help you in creating them and the story. We go over simple tricks and tools you can implement to use these building blocks to tell the story you want to tell. We talk about what it means to experience a story using TTRPGs instead of just telling it and a whole lot more! We talk about Balancing Tension, Buildup, Themes, Storyrules, and the Basic Building Blocks of a Story today so you have easy guidelines and helpful tips for creating the stories you want to tell.
For more information see these timestamps:
15:00: What makes a good Story?
19:00: A Story makes its own rules
27:00: Your Storyrules need to persist
29:00: Themes are the Baseline for Stories
35:00: Balance is needed in a Story
38:00: Buildup as a Tool
41:00: TTRPGs are about experiencing a Story
44:30: What does a Story need to be great?
55:00: TTRPGs help you tell a Story
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
Join us for this episode where we discuss creating the most exciting, spicy, engaging, and/or memorable combat for your D&D and TTRPG tables!
We talk about what makes D&D and TTRPG combats fun and what makes them boring and some easy simple tricks you can use to make combats better for your table experience. Combats are supposed to be tense, dramatic, and engaging experiences for the whole table that shape the story just as much as impactful decisions and with just a few simple tricks and a little know-how, you easily can make your combats feel like epic high stakes situations. Often it really comes down to what you want from combats in the first place and that is why this episode talks about a whole lot of different types of combats and how you can achieve them.
For More Information see these timestamps:
13:00: What do we want from combat?
15:00: Making Combats Flashy!
19:00: Change the rules of the combat
23:30: Think about the Setting of your combat
26:00: Increasing Danger and Risk in Combat
35:30: Better Statblocks lead to better Combats
39:00: Movement is crucial to Dynamic Combats
43:30: Combats should breed Creativity
49:30: Combats are Story Devices
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
Join us for this episode where we discuss creating the best Homebrew Rules for your D&D and TTRPG Tables.
We talk about what Homebrew Rules in D&D and TTRPG do and why we use them at our tables so often. Homebrew Rules are supposed to nudge a game a little more into the direction you want it to go not outright change the fundamentals of it and that is why this episode discusses which Homebrew Rules are the best for your D&D and TTRPG Tables and how you can create and formulate better rules to get even more out of your already great games.
For More Information see these timestamps:
13:30: So let's talk about Homebrew Rules
17:00: Homebrew Rules should bring more Fun
23:30: Homebrew Rules should reflect what you want
29:30: Learning from other games
35:30: Adding something that is missing
39:00: Why playing RAW is good
42:00: Major vs Minor Homebrew Rules
47:00: Make sure you know the system before creating rules
52:00: Every Table enjoys the game differently
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
In this episode of DoubleDM we talk about how to start a new D&D and TTRPG Campaigns, something that happens more often than ending one. This episode talks about what the first session of your new TTRPG campaign should accomplish and how you can make sure to create the best first session and make the best first impressions ever. The first session of a campaign is the first view the players get of the world, story and also their characters so getting it right is important. And here you will learn how! We talk about the Early Campaign Stages, common problems that often arise in new campaigns, and how you can make sure to prevent an unengaged campaign.
For more information check these timestamps:
14:00: How important is the Start of a Campaign
18:00: What do you need to know before Starting your Game
30:00: Write down concepts at the beginning
35:30: Making the Group work together
42:30: Give the PCs Motivation and Make your PCs Motivatable
47:00: Every Campaign is a huge Mechanism
49:00: Name your Campaigns!
53:30: Make every Character shine in Session 1
This episode was Sponsored by: MasterScreen.App
Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
In today's episode, we cover the topic of Player Character backstories and how you can write great engaging D&D backstories your GM can use to weave you into the world and narrative of the campaign.
A great backstory can mean a lot of different things depending on the game, world, campaign, other players and so much more and that's why we are talking about what steps you should take to create a great fitting backstory or if you are a GM what steps you should take so your players create the backstories you want. We also talk about what it means to create no backstory or limit the length of the backstories you are getting from your players.
For more information check out these timestamps:
18:00: What are we looking for in Backstories?
23:00: Limiting Backstories is not a good idea
28:00: Find your way to create a character in play
36:00: A Backstory needs to fit the Game
40:00: Include things that GMs can use
47:00: A Backstory needs to support the Game Story
49:00: First get a feel for the Character and then create a Backstory
52:00: Include a TL;DR in your Backstory
56:00: Work with your GM to make the backstory fit.
This episode was Sponsored by: MasterScreen.App
Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
In this episode, we discuss Session 0s and especially what makes a Session 0 a good Session 0. In Session 0 you can do a lot of stuff but most importantly you lay the groundwork for your campaign in and out of the game by ensuring Safety, Managing Expectations, Creating Characters, and a whole lot more. It depends a lot on what you need from your Session 0, however, there are a few key points that we believe create the perfect session 0 and we are covering them in this episode.
For more information check these timestamps:
13:30: We are doing a Session 0
16:00: How to start a Session 0
20:00: Leaving is Okay
24:30: Understand the Game
29:00: Safety is Important
35:30: Organisation needs to happen
39:00: What does everyone expect from the game?
43:00: Talk about the Details
48:00: House Rules
54:00: Character Creation in Session 0
This episode was Sponsored by: MasterScreen.App
Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
This week we talk to Bart Wynants about Spurned of Orcus his D&D 5e Kickstarter which has been built by new up-and-coming TTRPG writers through blind collaboration with a minimal prompt style approach. If this seems a little unorthodox to you, that's because it is!! This Kickstarter is something new and exciting to talk about so we just had to talk to Bart, the organizer for this, and what the process of this looks like. Bart also talks about his love for Immersive Storytelling and how he finds Inspiration and how to incorporate both into your D&D games!!
For more information see these timestamps:
17:00 Let's meet Bart
20:00 Okay what is Spurned of Orcus
28:00 How Immersive Audio can help an Adventure
34:00 Immersive Audio Puzzles (also for Podcasts)
38:00 How does a Kickstarter feel?
40:00 What do "Blind Collaboration" and "Minimal Prompt" mean?
45:00 These are all newcomer writers
52:00 What advice for Kickstarter starters
60:00 Acknowledgments and Shoutouts
Bart’s Twitter: https://twitter.com/critographer
Spurned of Orcus Kickstarter: https://www.kickstarter.com/projects/bolvverk/spurned-of-orcusan-audio-enhanced-5e-adventure
Tim Samsoen’s artwork: https://deviantart.com/mindwisp
Anna Bakker’s music: http://songhir.nl
MySoundDelve SFX Website: http://mysounddelve.com
Raging Swan Press: https://ragingswanpress.com
Hansor Publishing: https://thegaiacomplex.com
Nightfall Games: https://nightfall.games
Ex1st Games: https://ex1st.com/games/
This episode was Sponsored by: MasterScreen.App
Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
In this episode of DoubleDM we discuss why you are a great Game Master and TTRPG Player too. We discuss that it is hard to define a Game Masters Value at a TTRPG Table and what work you need and should do for your Games. We also discuss the comparison between different GM Styles and the GM vs. Player Comparison and why we think it's not healthy to always compare yourself to others.
For more information check these timestamps:
19:00: Does the Game Master do more work than the Players?
24:00: So what Work does the GM do?
27:00: Lets talk about how long a combat turn should go
35:00: Quantity vs. Quality in Work
39:00: Two Sides working together
42:00: Every Game Master is different
46:00: You're a great Game Master
50:00: Pro GMing is something different
This episode was Sponsored by: MasterScreen.App
Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
DoubleDM is a show by two passionate game masters, Nils and Emil, where we take you on a fun, insightful, and inspiring journey into the world of Tabletop Roleplaying every single…
We dive deep into key aspects of running TTRPGs like Dungeons and Dragons, Masks: A New Generation, or Cyberpunk Red, from crafting great and compelling stories and plots to developing new and exciting homebrew content for your games. Every Episode comes packed with actionable Game Mastering Advice ready for you to implement directly, Ideas and Inspiration for you to use, develop, and expand upon, and a massive amount of Insight from two Game Masters that have run games for nearly 25 years combined!
And then we also invite and host guests on our shows that can give you a peek behind the curtain of their projects and products and share their insightful wisdom with us and you!
So come on, sit down, Play Games, have fun, and don't forget to talk about it! Join us now on the Journey that is DoubleDM!
Do you have a topic you want us to cover? Hit us up on social media (@doubledmpod nearly everywhere) or email us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.