DoubleDM

DoubleDM

By DoubleDMLeisureGamesHobbies
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DoubleDM episodes

  • Making Death Impactful in D&D

    In this episode of DoubleDM we talk about our most recent new TTRPG experience, a Total Party Kill in one of our D&D Games. So this episode talks about how to deal with a Player Character Death in D&D and TTRPG as a Game Master and how you can make it an impactful story moment or as a player and how to deal with your PC dying. We also talk about how to use Ressurection in D&D and what to do as a table when a TPK happens.

    For more information check these timestamps:

    17:00: How was our TPK?

    25:00: TPKs can be so much fun!!

    30:00: Death is an Integral Part of the Game

    33:00: Processing the Feelings of a PC Death

    38:00: Death will change your Story

    41:00: Use Death as a Fuel for a Story

    46:00: Death is a Session 0 topic

    48:30: Ressurection makes Death more impactful

    53:00: Don't punish a player for their character dying

    56:00: What to do after a TPK as a Group


    This episode was Sponsored by: MasterScreen.App

    Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 2 min
  • Metagaming isn't bad in D&D!

    Join us for this episode where we discuss why Metagaming isn't always bad in D&D and TTRPG. 

    You will find tons of advice and insight on how to handle metagaming as a DM so it does not destroy the tables enjoyment or immersion. We even talk about how metagaming will elevate your game's immersion, engagement, and enjoyment.

    For more information see these Timestamps: 

    13:00: let's chat about Metagaming

    18:30: Worldbuilding as a Fix for Metagaming?

    21:00: Metagaming with BBEGs

    25:00: let's talk about Matthew Mercers/Critical Roles Metagaming

    29:00: TTRPGs are about Chance

    32:00: Metagaming will happen

    37:00: What are TTRPGs?

    39:00: Metagaming isn't bad and here's why

    44:00: Using Metagaming to enhance the Gameplay

    46:00: Metagaming is not a big deal

    50:00: How can you stop Metagaming?



    This episode was Sponsored by: MasterScreen.App

    Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.

    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    55 min
  • How To Run A Premade Module

    In this episode, we talk about running, preparing, and also writing Premade Modules for D&D and TTRPG. We help with lots of advice and insight into how it is to run a premade campaign and what things to keep in mind while doing so. After this episode, you will have a better understanding of how premade modules want to run and played so you can pick one up from a store or website and be ready to run a game of TTRPG in no time.

    For more Information, see these Timestamps:

    13:00: What is a Premade Adventure?

    17:00: Premade Adventures don't need Prep

    23:00: How to adapt Premade Modules to your Game

    31:00: Premades help you develop skills

    33:00: What Premades do really well for you

    38:00: Even Veteran GMs benefit from Premade Modules

    41:00: Not all Modules are the same

    47:00: Modules are a Baseline, not a Full Story

    50:00: They help with structure


    This episode was Sponsored by: MasterScreen.App

    Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.

    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    53 min
  • Why Your Game Master Attitude Matters!

    In this episode of DoubleDM we discuss TTRPG Game Master Attitudes and Mindsets.

    By that, we mean your attitude towards running tabletop roleplaying games, the players and their characters, and the world you created. It's not about which Mindset is better than the others cause GM Mindsets are heavily dependent on a lot of factors like the group of players you have and even depend just on the person you are. Obviously, we can all agree that an Asshole shouldn't be a Game Master, right?

    In this episode, however, you can still find a lot of interesting information about how you can make more conscious well-informed decisions as a Game Master for your Table to uphold fun, safety, and expectations. We talk about Adversarial GMing and Ironfist GMing in particular and what it means for us to think in a Player vs. GM Mindset. You will also find lots of advice on how to make sure you don't become an Adversarial Game Master. Don't worry you will mostly be fine.

    You will also find some of our fun and interesting takes on Game Master Advise and why we think Game Mastering is an inherently weird thing to do.


    This episode was Sponsored by: MasterScreen.App

    Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    51 min
  • How To Create Your Next Urban Adventure in D&D

    In this week's episode, we discuss Urban Adventures in D&D and TTRPGs and answer questions about creating, running, and planning Urban Adventures to create your next fun session of Roleplay and Action. 

    Urban Adventures are defined by two aspects that play together constantly, the city and the adventure. In this episode, we will discuss how to make these two parts play together to create a fun adventure inside a city. We talk about different story beats and tools you can use inside your city to create a better adventure and we talk about how to make your city an adventure-friendly environment to allow for Urban Adventures that engage with the city.

    We offer tons of advice centered around making sure your adventure and city feel engaging and fun to your players and talk about different points that make a city interesting and ready for your next D&D adventure.

    For What is Roleplay Anyway? Click here


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    57 min
  • OneD&D, The Good, The Bad, And the Ugly

    It's finally time. 

    The future of D&D is here. Well sort of... There was a big announcement Stream a few weeks ago that talked about the future of Dungeons & Dragons. 

    It was revealed that the new "edition" of D&D will be... still D&D 5th Edition. Wizards are just gonna stop using the Edition Suffix from now on and wants us to do the same. But there were still some announcements and even a 21-page document released that give a picture of how D&D will look in the future. In that Document, you will find the reworked Character Origins and a few Rule Changes and that is what will be discussed in today's episode of DoubleDM. We talk about what we like and what we dislike about the Announcements, Rules, and documents, we talk about what we think will come in the future, and talk about a few things we would have liked to see instead. 

    The Playtest Survey is out now btw. so if you have read the document yourself we also encourage you to fill out the survey to help shape the future of D&D. 

    Hosted on Acast. See acast.com/privacy for more information.

    59 min
  • How To Make Dungeon Crawls More Engaging

    In this episode of DoubleDM we discuss Dungeon Crawls and Exploring Dungeons in D&D and other TTRPGs. 

    When it comes to Dungeon Crawls it's about exploring and mystery for us. Learning about an Unkown and often Hostile Environment and how to traverse and survive it. That's why Dungeon Masters should create an experience using their dungeons that is about exploration. In this episode, we discuss how we make our dungeons interesting and engaging to our players and how to make every dungeon crawl feel unique in its own way.


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    51 min
  • How To Make D&D Combats More Dramatic

    This episode of DoubleDM answers the Question: "How to make D&D Combats more dramatic?"

    We talk about the basis of drama and action sequences and how you can make them play together to create incredibly fun, interesting, and bone-chilling experiences in D&D and TTRPG for your players to revel about weeks later. We discuss how you can use the dramatic question to elevate your storytelling and how that question is embedded in everything you do in a Game of D&D and other TTRPG.

    We present you with lots of advice on how you can use the inherent drama of the games you play and also how you can insert drama into your action sequences by creating Tension through Meaningful Loss and Failure will yield a much more dramatic experience or creating a meaningful variation in the combat strategies. There is a whole lot more to explore so join us on this episode.

    For more information check these Timestamps: 

    13:30: Beginning of Episode

    15:00: What Is Drama?

    19:00: The Dramatic Question

    23:00: What Is Action?

    25:30: What Forms of Action Exist?

    32:00: Combining Action and Drama

    37:00: There Is Inherent Drama in Action

    43:00: Make Everything Unique

    46:30: Storytelling in Fights

    49:30: Meaningful Tension


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    55 min
  • How To Use Recurring NPCs in TTRPGs

    In this episode, we are discussing the use of recurring non-player characters for your D&D Game and talk about their functions for the story and worlds you create. This episode is less about creating these Important NPCs and more about how you can use them to create a more deeply connected world and narrative in your games.

    In this episode, you will find lots of advice centered around how to use Important NPCs for your Story to help or antagonize your players to create a more engaging narrative for your players that shows a deeply connected world and story. These NPCs are there to further the story and give you the opportunity to connect your players to events and places too.

    Check out the episode if you want to find out more about using recurring characters in D&D and TTRPG and how they help you create deeper worlds and narratives.

    For more information check these timestamps: 

    13:00: What is a Side Character

    17:00: What do Recurring Characters do

    25:00: Labeling Side Characters

    34:00: Guest Players are Side Characters

    38:00: Avoiding DMPCs

    44:00: Qualities of a Good Side Character

    47:00: How to get these Qualities


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    53 min
  • How To Build Better Settlements in D&D

    Episode 79 of DoubleDM discusses the topic of creating Settlements and Cities for your D&D and TTRPG Homebrew Worlds. This Episode focuses on the worldbuilding and developing aspects of Settlement creation. We have lots of advice geared towards creating believable, fantastical, engaging, and interesting settlements for your players to explore and fall in love with.

    We talk at length about different aspects that shape the way a city will look, feel and work such as Geography, Economy, and Politics so you can ask yourself a few simple questions and make a few bullet points to make sure you get the creation process right. At the same time, we talk a lot about how to make a city interesting and engaging for your players to find secrets, mysteries, and adventure wherever they look.

    For more information check these timestamps:

    12:00: What is a Settlement?

    14:30: What are Settlements good for?

    17:00: Why do we have Settlements in D&D?

    25:00: Step 1: Geography of a Settlement

    31:00: Step 2: Economy of a Settlement

    33:00: Step 3: Politics of a Settlement

    38:00: Intermission: Focus on one Step and do the others Baseline

    40:00: Step 4: Demographics of a Settlement

    44:00: Step 5: Cultural and Religious Sections of a Settlement

    45:30: Step 6: History of a Settlement

    48:00: Step 7: Planning of a Settlement

    54:00: Add Incentives To Explore and Engage


    You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:

    Website, Twitter, Instagram, Ko-Fi

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 1 min

About DoubleDM

From the publisher's feed

DoubleDM is a show by two passionate game masters, Nils and Emil, where we take you on a fun, insightful, and inspiring journey into the world of Tabletop Roleplaying every single…