
Sign up to save your podcasts
Or


In this episode of DoubleDM we talk about our most recent new TTRPG experience, a Total Party Kill in one of our D&D Games. So this episode talks about how to deal with a Player Character Death in D&D and TTRPG as a Game Master and how you can make it an impactful story moment or as a player and how to deal with your PC dying. We also talk about how to use Ressurection in D&D and what to do as a table when a TPK happens.
For more information check these timestamps:
17:00: How was our TPK?
25:00: TPKs can be so much fun!!
30:00: Death is an Integral Part of the Game
33:00: Processing the Feelings of a PC Death
38:00: Death will change your Story
41:00: Use Death as a Fuel for a Story
46:00: Death is a Session 0 topic
48:30: Ressurection makes Death more impactful
53:00: Don't punish a player for their character dying
56:00: What to do after a TPK as a Group
This episode was Sponsored by: MasterScreen.App
Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
Join us for this episode where we discuss why Metagaming isn't always bad in D&D and TTRPG.
You will find tons of advice and insight on how to handle metagaming as a DM so it does not destroy the tables enjoyment or immersion. We even talk about how metagaming will elevate your game's immersion, engagement, and enjoyment.
For more information see these Timestamps:
13:00: let's chat about Metagaming
18:30: Worldbuilding as a Fix for Metagaming?
21:00: Metagaming with BBEGs
25:00: let's talk about Matthew Mercers/Critical Roles Metagaming
29:00: TTRPGs are about Chance
32:00: Metagaming will happen
37:00: What are TTRPGs?
39:00: Metagaming isn't bad and here's why
44:00: Using Metagaming to enhance the Gameplay
46:00: Metagaming is not a big deal
50:00: How can you stop Metagaming?
This episode was Sponsored by: MasterScreen.App
Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
In this episode, we talk about running, preparing, and also writing Premade Modules for D&D and TTRPG. We help with lots of advice and insight into how it is to run a premade campaign and what things to keep in mind while doing so. After this episode, you will have a better understanding of how premade modules want to run and played so you can pick one up from a store or website and be ready to run a game of TTRPG in no time.
For more Information, see these Timestamps:
13:00: What is a Premade Adventure?
17:00: Premade Adventures don't need Prep
23:00: How to adapt Premade Modules to your Game
31:00: Premades help you develop skills
33:00: What Premades do really well for you
38:00: Even Veteran GMs benefit from Premade Modules
41:00: Not all Modules are the same
47:00: Modules are a Baseline, not a Full Story
50:00: They help with structure
This episode was Sponsored by: MasterScreen.App
Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
In this episode of DoubleDM we discuss TTRPG Game Master Attitudes and Mindsets.
By that, we mean your attitude towards running tabletop roleplaying games, the players and their characters, and the world you created. It's not about which Mindset is better than the others cause GM Mindsets are heavily dependent on a lot of factors like the group of players you have and even depend just on the person you are. Obviously, we can all agree that an Asshole shouldn't be a Game Master, right?
In this episode, however, you can still find a lot of interesting information about how you can make more conscious well-informed decisions as a Game Master for your Table to uphold fun, safety, and expectations. We talk about Adversarial GMing and Ironfist GMing in particular and what it means for us to think in a Player vs. GM Mindset. You will also find lots of advice on how to make sure you don't become an Adversarial Game Master. Don't worry you will mostly be fine.
You will also find some of our fun and interesting takes on Game Master Advise and why we think Game Mastering is an inherently weird thing to do.
This episode was Sponsored by: MasterScreen.App
Go to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode, we discuss Urban Adventures in D&D and TTRPGs and answer questions about creating, running, and planning Urban Adventures to create your next fun session of Roleplay and Action.
Urban Adventures are defined by two aspects that play together constantly, the city and the adventure. In this episode, we will discuss how to make these two parts play together to create a fun adventure inside a city. We talk about different story beats and tools you can use inside your city to create a better adventure and we talk about how to make your city an adventure-friendly environment to allow for Urban Adventures that engage with the city.
We offer tons of advice centered around making sure your adventure and city feel engaging and fun to your players and talk about different points that make a city interesting and ready for your next D&D adventure.
For What is Roleplay Anyway? Click here
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
It's finally time.
The future of D&D is here. Well sort of... There was a big announcement Stream a few weeks ago that talked about the future of Dungeons & Dragons.
It was revealed that the new "edition" of D&D will be... still D&D 5th Edition. Wizards are just gonna stop using the Edition Suffix from now on and wants us to do the same. But there were still some announcements and even a 21-page document released that give a picture of how D&D will look in the future. In that Document, you will find the reworked Character Origins and a few Rule Changes and that is what will be discussed in today's episode of DoubleDM. We talk about what we like and what we dislike about the Announcements, Rules, and documents, we talk about what we think will come in the future, and talk about a few things we would have liked to see instead.
The Playtest Survey is out now btw. so if you have read the document yourself we also encourage you to fill out the survey to help shape the future of D&D.
Hosted on Acast. See acast.com/privacy for more information.
In this episode of DoubleDM we discuss Dungeon Crawls and Exploring Dungeons in D&D and other TTRPGs.
When it comes to Dungeon Crawls it's about exploring and mystery for us. Learning about an Unkown and often Hostile Environment and how to traverse and survive it. That's why Dungeon Masters should create an experience using their dungeons that is about exploration. In this episode, we discuss how we make our dungeons interesting and engaging to our players and how to make every dungeon crawl feel unique in its own way.
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
This episode of DoubleDM answers the Question: "How to make D&D Combats more dramatic?"
We talk about the basis of drama and action sequences and how you can make them play together to create incredibly fun, interesting, and bone-chilling experiences in D&D and TTRPG for your players to revel about weeks later. We discuss how you can use the dramatic question to elevate your storytelling and how that question is embedded in everything you do in a Game of D&D and other TTRPG.
We present you with lots of advice on how you can use the inherent drama of the games you play and also how you can insert drama into your action sequences by creating Tension through Meaningful Loss and Failure will yield a much more dramatic experience or creating a meaningful variation in the combat strategies. There is a whole lot more to explore so join us on this episode.
For more information check these Timestamps:
13:30: Beginning of Episode
15:00: What Is Drama?
19:00: The Dramatic Question
23:00: What Is Action?
25:30: What Forms of Action Exist?
32:00: Combining Action and Drama
37:00: There Is Inherent Drama in Action
43:00: Make Everything Unique
46:30: Storytelling in Fights
49:30: Meaningful Tension
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
In this episode, we are discussing the use of recurring non-player characters for your D&D Game and talk about their functions for the story and worlds you create. This episode is less about creating these Important NPCs and more about how you can use them to create a more deeply connected world and narrative in your games.
In this episode, you will find lots of advice centered around how to use Important NPCs for your Story to help or antagonize your players to create a more engaging narrative for your players that shows a deeply connected world and story. These NPCs are there to further the story and give you the opportunity to connect your players to events and places too.
Check out the episode if you want to find out more about using recurring characters in D&D and TTRPG and how they help you create deeper worlds and narratives.
For more information check these timestamps:
13:00: What is a Side Character
17:00: What do Recurring Characters do
25:00: Labeling Side Characters
34:00: Guest Players are Side Characters
38:00: Avoiding DMPCs
44:00: Qualities of a Good Side Character
47:00: How to get these Qualities
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
Episode 79 of DoubleDM discusses the topic of creating Settlements and Cities for your D&D and TTRPG Homebrew Worlds. This Episode focuses on the worldbuilding and developing aspects of Settlement creation. We have lots of advice geared towards creating believable, fantastical, engaging, and interesting settlements for your players to explore and fall in love with.
We talk at length about different aspects that shape the way a city will look, feel and work such as Geography, Economy, and Politics so you can ask yourself a few simple questions and make a few bullet points to make sure you get the creation process right. At the same time, we talk a lot about how to make a city interesting and engaging for your players to find secrets, mysteries, and adventure wherever they look.
For more information check these timestamps:
12:00: What is a Settlement?
14:30: What are Settlements good for?
17:00: Why do we have Settlements in D&D?
25:00: Step 1: Geography of a Settlement
31:00: Step 2: Economy of a Settlement
33:00: Step 3: Politics of a Settlement
38:00: Intermission: Focus on one Step and do the others Baseline
40:00: Step 4: Demographics of a Settlement
44:00: Step 5: Cultural and Religious Sections of a Settlement
45:30: Step 6: History of a Settlement
48:00: Step 7: Planning of a Settlement
54:00: Add Incentives To Explore and Engage
You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:
Website, Twitter, Instagram, Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
DoubleDM is a show by two passionate game masters, Nils and Emil, where we take you on a fun, insightful, and inspiring journey into the world of Tabletop Roleplaying every single…
We dive deep into key aspects of running TTRPGs like Dungeons and Dragons, Masks: A New Generation, or Cyberpunk Red, from crafting great and compelling stories and plots to developing new and exciting homebrew content for your games. Every Episode comes packed with actionable Game Mastering Advice ready for you to implement directly, Ideas and Inspiration for you to use, develop, and expand upon, and a massive amount of Insight from two Game Masters that have run games for nearly 25 years combined!
And then we also invite and host guests on our shows that can give you a peek behind the curtain of their projects and products and share their insightful wisdom with us and you!
So come on, sit down, Play Games, have fun, and don't forget to talk about it! Join us now on the Journey that is DoubleDM!
Do you have a topic you want us to cover? Hit us up on social media (@doubledmpod nearly everywhere) or email us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.