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In today's episode, we discuss Story/Adventure Hooks and especially what they are used for, how they help, and why they help.
This episode discusses a wide range of topics connected to Hooks meant to reel your players into a story but that often depicts the Image of a DM forcing their Players to play a certain Narrative or Game instead of letting them decide which Story work for the game. We discuss what a Story Hook actually is for us and why everything is a Story Hook and why they actually aren't there to force your Players to adhere to your Narrative.
There are many reasons why players want to go in certain directions of play but all of them can be summed up as: Players want to do something and a Story Hook that presents them with an Interesting and Engaging Opportunity to do something will reel them in. Often your Players will present you with enough Story and Adventure Opportunities in the Game and you should follow these directions as well cause they often open up to engaging and intriguing adventures.
Find us on The Dungeon Newbs Guides Cannel: here
Sponsor Links:
GemmedFirefly: Store/ RPG For Free
Our Links:
Website
Ko-Fi
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Hosted on Acast. See acast.com/privacy for more information.
Why Your World Matters 3 is on the 15th of January on Sages Twitch
In this week's episode, we talk about Dungeons, which are an integral part of the History of Roleplaying Games, when you look at the "Grandfather" of all Roleplaying Games. A Dungeon is a term that hasn't been thoroughly defined for TTRPGs which was kinda odd to us as it is a term with a lot of History.
We talk about what a Dungeon actually is and how important they are for TTRPG, we discuss Dungeon Themes and how they can give you a lot of insight into how to design your next dungeon. A Dungeon always comes with a Hook to get your Players interested in exploring the Mysteries and Challenges the Dungeon holds, we talk about how important it is to make this Hook align with the Dungeon Theme and your Players Characters.
Your Dungeon is also just a connected system of smaller Parts, its Rooms, Dungeons are a lot about Exploration for us and that should reflect in its design and its Rooms and we talk about Individual Room Design and how every Room should be an interesting Place for your Players and pose Challenges, Rewards, Mysteries, or Progression of some other kind.
Sponsor Links:
GemmedFirefly: Store/ RPG For Free
Our Links:
Website
Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
Happy New Year!!!!!!!
In this episode, we talk about Puzzles in Tabletop Roleplaying and what Puzzles mean for us. After our Trap Episode, we felt the need to talk about Puzzles since both get put into the same boxes for TTRPGs which is totally justified. They check mostly the same boxes as the other and fulfill the same purpose at the table. However, there are some differences you should be mindful of.
Puzzles sometimes get a bad rep for their Problem of challenging Players more than their Characters and while that can be true it is far from strictly true and we try to help you understand how to bridge the Player - Character Gap to mitigate the disconnect when it comes to puzzles. We also talk about what types of puzzles there are, how they work, how puzzles are their own reward, and a lot of things from Episode 46 get revisited here too.
Sponsor Links:
GemmedFirefly: Store/ RPG For Free
Our Links:
Website
Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
Merry Christmas dear Listener.
This is the long-promised DoubleDM Q&A, where Nils and Emil discuss themselves and their Opinions on different Subjects. This was part of our 2000 Twitter Follower Celebration and now it's finally out... when we have reached 3500... it takes time okay??
Next week you will once again have a regular scheduled DDM Episode as usual but this week because of Holiday Preparations we did not have the time to edit a full episode of DoubleDM
Our Links:
Website
Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode, we talk about Traps in Dungeons & Dragons and Tabletop Roleplaying Games and how to use them.
Traps are unique challenges for your Players to deal with but can sometimes become "Gotcha" Moments since they are meant to surprise Players. We talk about how to keep that Surprise Element without making Traps boring and pure Ressource Drains. One word is key in this Instance and that is "Engagement". We talk about the actual engagement Traps can yield via Disarming, Avoiding, Rebuilding, and Detecting.
We talk about how to build an engaging and fun trap using unique Triggers and Effects to create different Challenges while still keeping the Core Purpose of Traps alive. We discuss the Importance of Reason behind a trap, where it is placed, how it works, and who built it. We give advice on how to make the trap more engaging and intriguing for your players and how you can use them not only as a Trap but also as a Test of Ingenuity and a Worldbuilding Tool.
Sponsor Links:
Lords of Gallipae: Website/Patreon
GemmedFirefly: Store/ RPG For Free
Our Links:
Website
Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
You can vote for DoubleDM here: EnWorld
In this week's episode, we talk about Social Hubs and why they are needed in TTRPGs.
Social Hubs are all the Places people go to socialize and meet. This can be the sole reason for that place to exist or just one of many, but that is exactly the reason why you will need them in TTRPGs, because we need them in our real world as well. A Social Hub can be many things but the favorites include a Tavern, a Market Place or a Temple.
We give advice on how to build social hubs and what you should pay attention to when building them, while also talking about how social hubs reflect on their patrons and how you will also build a lot for them with your social hub.
Sponsor Links:
Lords of Gallipae: Website/Patreon
GemmedFirefly: Store/ RPG For Free
Our Links:
Website
Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
You can vote for DoubleDM here: EnWorld
In this week's episode, we talk about GM Tricks. Tricks we like to use to achieve certain outcomes at the table, certain things we do to convey a certain feeling for a scene or Character. Having eye contact with a certain player while talking, pausing while talking, or anything else can be considered a trick. Often it's the things we don't think about too much and with this episode, we want to make you aware of what you already do or what you can do to create certain feelings and elevate your play.
What we don't want to do is tell you that you have to use these tricks or that they are necessary to play the games, everything you can do could become a trick, we don't want you to think about every implication of everything you do but just make you think about a few things you already do or can do and help you understand why these things have a certain outcome. In the end, these games are social games and therefore require communication from us which is more than just the words we use.
Sponsor Links:
Lords of Gallipae: Website/Patreon
Of Gods and Game Masters: Website/Linktree
GemmedFirefly: Store/ RPG For Free
Our Links:
Website
Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
In this episode, we talk about Pitching with Nathan from the Reckless Attack Actual Play Podcast. A Good Pitch is a short synopsis of your Product that gets new people interested in your Product.
We talk about what makes a good Pitch, what you should never do when pitching, how to make a good pitch, and a lot more. We talk about how important it is to know your audience, to know your product and all its facets, and how important it is to be genuine and truthful. Nathan has expertise on the subject of drawing what is interesting from a Story and condensing it into the interesting and relevant bits that people need to hear for them to become interested in a certain topic.
Nathan/Reckless Attack Links:
Linktree
Website
YouTube
Patreon
Ko-Fi
Podcast
Sponsor Links:
Lords of Gallipae: Website/Patreon
Of Gods and Game Masters: Website/Linktree
Our Links:
Website
Ko-Fi
Hosted on Acast. See acast.com/privacy for more information.
In this episode, we are joined by Derek from DMDM Studios to talk about Player Influence on your Setting.
People sometimes treat their setting as sacred grounds for their stories while it should be a Playground for your Players to run around in. We talk about how to make sure you accommodate for your players while also making sure you get to have your ideas and stories in that same world. We talk about how to make it easier to let their Actions and Ideas Influence the Setting. We throw advice around on how to deal with change to your setting and having to throw away some of your content. TTRPGs are a collaborative experience and we tell you how to make sure you all have fun together!
Derek:
Stream
Our Links:
Website
Ko-Fi
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From the publisher's feed
DoubleDM is a show by two passionate game masters, Nils and Emil, where we take you on a fun, insightful, and inspiring journey into the world of Tabletop Roleplaying every single…
We dive deep into key aspects of running TTRPGs like Dungeons and Dragons, Masks: A New Generation, or Cyberpunk Red, from crafting great and compelling stories and plots to developing new and exciting homebrew content for your games. Every Episode comes packed with actionable Game Mastering Advice ready for you to implement directly, Ideas and Inspiration for you to use, develop, and expand upon, and a massive amount of Insight from two Game Masters that have run games for nearly 25 years combined!
And then we also invite and host guests on our shows that can give you a peek behind the curtain of their projects and products and share their insightful wisdom with us and you!
So come on, sit down, Play Games, have fun, and don't forget to talk about it! Join us now on the Journey that is DoubleDM!
Do you have a topic you want us to cover? Hit us up on social media (@doubledmpod nearly everywhere) or email us at [email protected]
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