Greg began his career in what he would eventually transform into Gamification Economics when he made his first sports bet at 7 years old. He went on to learn the business of a sell side bookmaker and then at 14 began studying Behavioral Economics, Market Mechanics and Quantitative Modeling at the old Garden State Park in New Jersey ("The poor man's stock market"). As an adult, Greg became one of the first Registered Market Makers on the International Securities Exchange and started working on a buy side proprietary options trading desk during the DotCom bubble of the late 1990s. Greg went on from there to work in consulting, educating and advising retail and institutional clientele on Technical/Quantitative Analysis, options theory and applications, etc and became a Registered Investment Adviser. After becoming disappointed with traditional financial markets following the crisis of the late 2000s, Greg created what is now known as the subdiscipline of Gamification Economics, as well as TheWolfLine, which is the application of financial market type trading theories and tools to the context of games (most notably, all forms of "sports betting"). TheWolfLine platform/products is the only known technology in the world to ever be rejected by the App Store for "violation of Rule 22.5 as an illegal gambling aid like card counting for sports betting". Greg holds a Bachelor Of Science Degree (NOT in "Economics" or "Finance" thankfully) from Humboldt State University in Arcata, CA where he played Football as a linebacker and on special teams and is a Veteran of the United States Navy.