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What makes for the perfect final exam level or boss in a game? Is it a grand tour of mechanics and enemies? Is it a boss rush meant to demonstrate how powerful you’ve become? Or is it a test of your understanding of how the game works, with some new intuitive leaps thrown in? Don’t read anything into how that was worded. You need to listen to find out. We also read your responses to October’s games: Cultic, Stone of Madness, and Silent Hill: Townfall.
November’s Games:
Shining Force
The Incident at Galley House
007: First Light (Premium)
December’s Game:
The Elder Scrolls IV: Oblivion
Sorry about the meows! And the hammering. And, honestly, a pretty high proportion of the things that we said.
You might be surprised to learn that we don’t hate Sonic R. It controls awkwardly and was clearly rushed out the door, but the idea of a Sonic racing game isn’t inherently bad. They even made some fun explorable courses to go along with it. But you don’t know about that, you just know about the bizarre soundtrack.
This week, we say “so long, Seattle!” and give our own final thoughts on the Dead Man’s Switch campaign before reading what you have to say about this, the least-loved of the Shadowrun Returns trilogy.
Thank you to Darrin Michelson for our art this season, and to Gwen Static for the music!
Season 5 wraps up with a bang as Kim gives the finger guns and completes her transformation into Slippin’ Kimmy… set on staying with Jimmy and ruining Howard’s life. Speaking of ruined lives, uh oh Nacho! And Lalo’s not doing great either.
It might be hard to believe, but we found a Silent Hill game that Gary likes slightly more than Kaye. Townfall is another side game in the Silent Hill international tour, taking place on a Scottish island where something horrible has happened and our protagonist Simon must figure out how he’s involved. It’s first person, it relies on outmoded stealth elements, and has some extremely memorable imagery. And if the series continues in this direction, that would be… fine?
With apologies to Billie Jean King.
Ubisoft looked at Nintendogs and decided “hey, we could mess that up.” The result was the Petz series, where you adopt an animal and train it to fight for you, but not in a Pokémon way. Some talk about cat fur coat patterns determining personalities turns to a more existential talk of easy and superficial ways people use things like astrology and the MBTI to put themselves into boxes.
Shadowrun Returns ends with a whimper as we finish of Jessica and bring the insect threat to its knees with the use of our special mold shotguns. Now, we just have to decide what to do with her.
Also discussed:
More bugs!
How we’d improve the final mission, and the game in general.
What juicy North American content do we lose out upon by moving the series abroad?
Thank you to Darrin Michelson for our art this season, and to Gwen Static for the music!
The cash is in the bag, and the bag is in the courthouse. Lalo walks free and Jimmy gives him a made-up story about what happened in the desert. But the desert follows Jimmy home as he struggles to process the carnage he saw, and Lalo outsmarts Gus’s entire operation before making it Jimmy and Kim’s problem. The uninterrupted 16 minute final scene is one of the tensest stretches of this show, so come listen to us gush about it.
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