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Gary and Kole enter a world of assassination with one of the most permissive, generous games we've ever played. Big thanks to Xenolalia for producing this episode!
Batman: Arkham City is an object lesson in how sequels can go very right. It's additive in every way that matterns leaving the core play of Arkham Asylum intact while adding an open world and lots and lots of villains. The Jokester is back and sicker than ever, and Hugo Strange has made deft use of eminent domain to create a prison city. What could go wrong?
Huge thanks to Doug Lief, who guests on this episode, for his support, and for picking this great game!
Support Watch Out for Fireballs!
Kill ingeniously.
Timothy Olyphant cannot save this one... at least that's what one of us thinks, because this is a classic Duckfeed Showdown! Agent 47 is wrapped up in a plot hatched by Russian hardliners, and only jurisdiction can save him.
We managed to do so well for so long, getting through the majority of this episode before getting off on a tear about religion and politics. So, if that's not your thing, this might be uncomfortable for you. However, there's some fun stuff at the beginning!
This is actually a fun little tactical shooter for the Game Boy Advance.
From the publisher's feed