Dundice
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Dundice episodes

  • Saving the Housemother
    The plan now, is to save Housemother Sofia. The group travel back to the square next to the "Firepit" only to find that guards are lining up all surviving slaves to execute them. Can the group be clutch enough to pull of the rescue? Find out, in the silliest episode of Dundice yet!
    1 hr 8 min
  • The Things We've Done
    The group discusses the visions, the clues of the past and try to piece together all the information at hand. By doing so a lot of shadows from certain people in the group is unfolded. That and planning the next step of how to react to being wanted, hunted and so much more in the city of Ekh'Rex - placed in the first layer of hell.
    52 min
  • Stories Untold
    As the chaos the group has made, burns deeper into the city, some hidden pieces of the puzzle is finding their way to Iona and Nivrael. The mess they are in seems even more deep now as the plot thickens..
    53 min
  • The Tiefling in White
    Helixia sent the group to the Firepit restaurant where Orinera takes her dinner after work every day. The plan of poisoning her is set in motion but with a warning from housemother Sofia - this assassination could be a suicide mission.
    43 min
  • Lines in the sand
    After the total chaos the group left behind at the Black Castle, Fushin is not happy. Sentenced back to the streets again they learn about Helixia, one of the fallen council members. Maybe she can give them clues on how their journey must continue.
    52 min
  • The Ethereal Talk
    The Black Castle Heist is not going as planned, and from what the group can figure there's a split second to act. Where the hell will this end up?
    1 hr 1 min
  • Party Time (Heist edition)
    The group is inside the Black Castle, they are in to the party. Where does this take them? How do they find the roots Fushin is asking for? Also, Archdevil Bel is supposedly at the party as well.. Let the party start!
    1 hr 1 min
  • Dressed for Success
    Getting the right information and getting close to a plan seems actually rather hard in hell. The plan the group established certainly didn't tickle Fushins fancy. Never the less the group meet up with an old friend who helps them getting dressed properly for the evenings festivities.
    46 min
  • Heating Up
    The party is now left with some recon over the city to try and establish the best possible way into the black castle. It's not easy to walk around in hell unnoticed and it sure ain't helping not speaking the language - luckily Niv's got some tricks up his sleeves.
    58 min
  • Contracts & Hookahs
    Fushin is not dumb, as he sees straight through our dear adventurers. With that said they might just found themselves a new contract-giver. If they swap their intentions of killing him they might be able to strike a contract with him that really could suit them. What would he ask for though?
    46 min

About Dundice

From the publisher's feed

Dungeons & Diceappointments, truly.