
Sign up to save your podcasts
Or


The party continues mid fight against the False Hydra foe and the final witch of the triumvirate. During the fierce battle, their enemies remain ruthless as they try to dispatch the party, but our heroes won’t go out without a fight. Stick around and find what remains in the aftermath.
The party picks up at their peaceful resting place. However, after uncovering some of the beast’s secrets, they decided it was on sight. As the gang attempts to throw hands, the fight shifts to the middle of town against some real nightmare fuel.
The party makes their way out of the now, not so evil cabin. However, as they return to Roanoke, they find things in the town aren’t the way they had left them before their voyage. As strange sights unfold, they begin to feel it’s effect on their minds.
The party picks up their battle with the one of the sinister sister’s Hanu has been seeking out. As their battle rage’s on with the De Torneau hag, they discover this battle may be tougher than anticipated. With sinister twists challenging them, this fight becomes a real nail biter.
The party finds a way to seek respite in a difficult place. Afterwards, they search further into the strange underground dungeon. Voash refines his camping skills. Gem practices marksmanship. Zuldan is more handsome than usual. Frug and Jaster discover a new kink. Hanu faces reminders of his dark past. Overall everyone has a pretty good time. All this and more!
The party begins working their way through the cabin in the woods. Finding themselves split by unnatural forces, in duos the party must solve or force their way through a series of puzzles.
The party, on a hunt for witches, engages in bold battles through bridges and woods. Finding themselves at an abandoned cabin. After engaging in lighthearted amounts of child murder, they begin searching the grounds. The always handi-capable Frug also discovers a newfound interest in gardening.
The party having descended into the lair of one of the De Torneau sisters. Upon their discovery, they come face to face with a fierce foe: the gingersnap dragon.
The party makes their way beneath the gingerbread house in the woods. They find this dungeon is full of sweets who are anything but. Seeking out the missing boy and the trio of witches, they must go deeper.
After a recap of the previous nights events, exactly how the party remembers, they are quickly rushed into action. Many odd events missed from the night before pull their attention away. Vigilantism, trials, death, arson, and much more. With the clues the party uncover, they set out into the deep woods. Only for them to learn there’s much more strange activity in store.
From the publisher's feed
Dungeons, Dice Rolls, and Dumbasses is a podcast following the adventures of six players and a Dungeon Master who play together at a small local card shop. The podcast is not quite professional,…
Social Media for character art, maps, and more.
https://www.instagram.com/dungeons_dicerolls_dumbasses