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The party continues their adventure in Idyllicus, looking to foil the plot of the black dragon Arn-Ga-Lor within the city of Arcanum. The party, joined by Merrellowyn, formulate their plan of siege. Shortly after, the gang gets cancelled (legally distinct outro tune plays). After strenuous pleading with Human Resources, they are allowed to return. They also discover one of life’s great mysteries: Kobold Jelly.
The party ventures out of Stone Haven and towards Arcanum in search information on the black dragon’s whereabouts. In the forest they find some characters of interest that are willing to give them information in one way or another. They also find some potential allies along the way.
The party makes preparations to investigate the whereabouts of and methods to defeat a dragon. On this search, they visit the Wizardess Merellowyn to seek guidance. Mixed in with shenanigans, they also go on a shopping spree.
Our party wraps up their day’s worth of studying by giving some lessons of their own. Later on the party appears for an audience with the knights of the Octagonal Table.
The party does the most unexpected thing for a group of DnD nerds. They visit a library. While some gather knowledge from books, others learn life lessons on the streets.
Our party continues their fight with the band of highwaymen. However,due to a recording mishap, the audio for the conclusion of the fight was lost. So it is a shorter episode this week, as a recap for the fights resolution is provided. The show still goes on as they carry on with their adventuring.
The party sets off to put their cunning plan into motion. A wagon ready for a surprise ambush on a group of ambushers. See how the party fairs against this band of conniving cutthroats.
The party gets some shopping in as they prepare to make their way to Stonehaven. However, they will have to get through a vicious band of highway thugs first.
The party reassembles to clear out a disturbance beneath Corndale’s cemetery.
While Frug continues to research this magical book, the rest of the party decides to take some time to explore side quests in Corndale. After some information gathering on local issues the party finds the sun setting. They decide to try to gain some coin and lodging by resolving the strange occurrences in a haunted house near the southern part of the town.
From the publisher's feed
Dungeons, Dice Rolls, and Dumbasses is a podcast following the adventures of six players and a Dungeon Master who play together at a small local card shop. The podcast is not quite professional,…
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