Dungeons & Drams - The Deepdive

Dungeons & Drams - The Deepdive

By [email protected] (Co-Dungeon Master)LeisureGamesFiction
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Dungeons & Drams - The Deepdive episodes

  • Chapter 4: Gralhund Villa
    In a high-stakes hunt for half a million gold dragons, the party's infiltration strategy hinges on interrogating horses for intel and Doug trying to sneak past the guards by doing the robot.
    6 min
  • Chapter 5: No More Horse'n Around
    Impersonating the family's long-deceased golden retriever proves to be a tactical error, spiraling a quiet heist into a chaotic mix of awkward human smiles, high-explosive fireballs, and unintended arson.
    7 min
  • Chapter 10: In Search of the Treasure
    After bluffing their way out of a murder investigation with fantasy donuts and a questionable "we're also a morgue" defense, the party rents a boat to hunt for treasure, only for Gabbage to immediately regret jumping into the ocean.
    6 min
  • Chapter 12: The Vault of Dragons
    Doug walks face-first into an acidic blob and Tuuki botches a murder investigation, but the heist really heats up when a red dragon interrupts the party and Doug discovers he is both fireproof and accidentally bilingual.
    6 min
  • Chapter 13: The Return
    Just as the party manages to literally pin the tail on the dragon, Delnis decides to spice things up by accidentally trading the fire-breathing lizard for an ancient tentacled nightmare.
    6 min
  • Chapter 14: Dragon Heist
    High-fiving a dragon is the brief highlight of a chaotic day involving mind-controlling tentacles, a flooded vault, and a "friend" who turns out to be a drow pirate with excellent penmanship and poisonous aim.
    6 min
  • Chapter 15: Dinner and Drinks
    Jarlaxle reveals a dangerous plot involving illicit green liquor and the Zhentarim, but the party seems more focused on singing copyright-free karaoke and using elite drow assassins to fetch toilet paper.
    5 min
  • Chapter 16: Back to School
    Between scamming alchemy students and tracking drug-smuggling wagons, the party discovers that the most shocking revelation isn't the green lotus, but Doug's belief that the Dean of Magic wears jorts.
    7 min
  • Chapter 17: I Never Drink Wine
    A polite invitation to a wine tasting spirals into a chaotic battle of holy fire and superhero landings, highlighted by the druid's invasive attempt to defeat the vampire lord using the legendary "Ant-Man Maneuver."
    4 min
  • Chapter 18: Shelf Defense
    Doug turns a typo into a tactical advantage by summoning a sentient bookshelf to pummel a giant gnome, giving a whole new meaning to the phrase "shelf defense."
    6 min

About Dungeons & Drams - The Deepdive

From the publisher's feed

Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.