After reviving a dead dwarf just to sell him a custom koozie and fighting off a polar-bear-drawn double-decker bus, the party realizes the local goblin warlord is actually just a gnome having an identity crisis.
Tuuki tries to repossess a ten-foot construct by claiming the goblins are operating it without a permit, leading to a tense dinner invitation from a chieftain who is definitely, totally, 100% not a gnome in a costume.
The party discovers that the goblin chieftain is actually a trapped gnome in an alarmingly anatomically correct mechanical suit, leading to a daring escape and the historic rise of a leader named Shane 4.
Tuuki terrorizes the group with a weaponized dad joke, Delnis recycles a dead halfling into a spooky voicemail, and Doug voluntarily contracts lycanthropy just to see if it helps with his anger management.
The party discovers that the ancient Reghed Glacier is apparently a musical theater venue, featuring Doug's rendition of "Let It Go" to open the front door and a know-it-all sphere performing Gilbert and Sullivan.
The party faces the apocalyptic fall of a flying city and a vampire hyena, but their greatest challenge proves to be basic arithmetic while trying to interrogate a skeleton.
After Rax undergoes a magical growth spurt worthy of an 80s cartoon, the party turns a mysterious ice tunnel into a water slide, inadvertently delivering themselves as steaming takeout to a family of giant lava worms.
Tuuki contemplates the culinary risks of turning giant monster eggs into a massive cocktail after a battle involving a sword-fighting dog and a suspicious encounter with a generic brand Drizzt Do'Urden.
The party descends into the frozen city of Ythryn, where Doug discovers that ancient Netherese fashion acts as radioactive birth control and the group defrosts a cranky manservant who slept through the apocalypse.
7 min
About Dungeons & Drams - The Deepdive
From the publisher's feed
Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.