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With Key Lime tracing Arena Trap, it seems that the Quacko Packo may have gotten themselves in a unique situation with a band of local ruffians.
The Quacko Packo continues to navigate the desert with Fallarbor Town as their destination. They are prone to encounter a variety of pleasures and perils along the way.
While on their way to Fallarbor Town, the Quacko Packo are ambushed by a dangerous threat.
The party makes the ever-so-wise decision to split up in the name of efficiency, and each half of the Quacko Packo make some intriguing discoveries.
The Quacko Party recuperates, checks in with the villagers, and goes a little insane following the aftermath of the day prior.
At the climax of a quest line discovered on the first day of the Quacko Packo's adventure, a cataclysmic disaster befalls Lavaridge Town.
The party is surrounded by nightmarish ghouls as they continue to investigate the abandoned NRG hideout.
Since the end of the school year is hectic for our party of 2 teachers and 2 students, we'll tease a little bit more of the Patreon with this behind-the-scenes look at the conceptual/production end of Dunsparce & Drampa in the meantime. Please submit questions and talking points for the next one! https://forms.gle/qhdtXXCniJSe9aoc9
With a major gym challenge out of the way, the party decides it's finally time to regroup and investigate the strange happenings of Jagged Pass at Mt. Chimney's southern face. CW: Language, cruelty, torture, elements of horror
Gimli has without a doubt the best type matchup-- for two gyms in a row! Can he prove his dominance, or will Connor's Blaziken prove to be a ruthless counter? CW: Language
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