This week, we play The Library of Babble, a “downloadable library” by Demi. Named after the famous Borges short story, it’s a game about a collectively-written landscape of text, stories, and musings. We talk about how this game manages to frame the conversation that its players will have without ever directly limiting what they can write, and we share some of the notes that we encountered when we played. The Borges allusion prompts a digression about algorithmically generated images, randomness, and really big numbers.