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Schildmaid MX Developers Interview! New Indie Shmup Podcast! Today on the podcast (videocast) I sit down with the developers of the new indie shmup Schildmaid MX! In this episode we talk about the history of the game, the journey of the indie game makers, discuss the process of releasing an indie shoot em' up in the year 2022, the infamous barrel roll, releasing on itch.io, developing with Unity, publishing on Nintendo Switch, PS4, Xbox, Steam, and even more in depth topics too. Going over my review, we also share our thoughts on gameplay mechanics like aspect ratio, bullet canceling, rank, and scoring!
You can buy the game on Itch.io (which I think pairs very well with playnite): https://hitp-studio.itch.io/schildmaid-mx
Background music and game ost by Ed Tremblay of Bullet Heaven: https://mudprintsmusic.bandcamp.com/album/schildmaid-mx-original-soundtrack
FRESH PERSPECTIVE! Shoot Em' Up Discussion With A New Player, RJB! In today's episode of the Electric Underground Videocast I discuss the genre with a new a player, RJB, to get a fresh perspective on shmups and to hear his feedback on what ideas and elements of the genre are currently connecting with new players. I really enjoyed the discussion a lot and learned quiet a bit about what elements of the genre we can market research and work towards finding wider appeal. It definitely sounds like the Nintendo Switch, Crimzon Clover World Explosion, CAVE, bullet hell, the PS4, and multiplayer shmups are routes worth exploring in the future. We also talk about game journalism, arcade sticks, controllers, shoot em' up reviews, game length, roguelikes, audience expectation, and the different Magic the Gathering player types and how they would apply to shmups. RJB also did seem to really connect with my idea of bringing Guilty Gear style graphics to bullet hell (come on Platinum, that's what the people want).
Shoot Em' Up Youtubers Unite! An Honest Discussion of the Ups and Downs of Shmups On Youtube. In today's episode of the show (with video!), I am joined by Shmup Junkie and Ed Tremblay of Studio Mudprints to catch up on how they have been doing and to talk about our experiences with making content around the best but extremely niche video game genre, shoot em' ups (shmups). Topics of today's show include our thoughts on mini consoles like the PC Engine mini, the ethics of being a fair reviewer without selling out, the difficulty of getting an initial audience, the catch 22 of not doing the same style of content too much, but being punished when trying something new. We also cover our personal highlight and lowlights and some really cool upcoming projects!
Subscribe to Shmup Junkie: https://www.youtube.com/channel/UCb6Y45xtdYojo2-x9LHI8mQ
Subscribe to Bullet Heaven: https://www.youtube.com/c/StudioMudprints
Music From Ed's Shieldmaiden MX Ultra Arrange: https://mudprintsmusic.bandcamp.com/album/schildmaid-mx-ultra-arrange
Ketsui World Record Interview with Moglar5K, Featuring Jaimers! Earlier this year a speedrunning content creator, fireb0rn, made a video about Moglar5k being a speedrunning child prodigy and changing how Hollow Knight's speedrun is played. After Hollow Knight and speedrunning, Moglar5k then proceeded deep into the arcade genre of shoot em' ups (shump) and after years of practice, innovation, and grinding, broke the World Record for one of the best and most challenging shmups ever made, Ketsui. Moglar5k is one of the most talented gamer I have ever seen and one of the very few non-Japanese players to hold a world record in a CAVE game, especially a game like Ketsui which has an insane scoring history that has been pushed by the greatest players of all time. In today's interview, Jaimers (another very accomplished shmup player), Moglar, and myself discuss Ketsui as a scoring game and go over Moglar's amazing rise from fresh new face a few years ago, to one of the greatest shmups players active right now. Also, if you want more history on Moglar's journey, there is another episode of the podcast from a few years ago where he, Kiwi, and myself talk about talent in the genre:
Dodonpachi SaiDaiOuJou World Record Interview! Questions For a CAVE Superplayer! In today's video I speak with Kayar, a world record holder for Dodonpachi SDOJ! In the interview we talk about his recent superplay and his history as a player. Like his first 1cc, his beginnnings as a touhou
Shmups On A Speedrunning Podcast! Mark Joins the FrameSavers to Discuss the Dodonpachi Score Glitch! Back from the vaccuum of the internet, I am happy to present an episode of my favorite speedrunning podcast, The Frame Savers, where I am a guest and try my best to introduce the infamous Dodonpachi Score Glitch and the competative shmup score scene to a speedrunning audience. This episode was recorded about two years ago, but was not online that long as the host podcast, The Frame Savers, got cancelled shortly after the episode aired. Rather then letting the ep fall into the void of the web, however, I have been given permission to re-upload and present it to my audience :-) I've also done a bit of remastering on the audio side of things. ENJOY!
Part 2! Electric Underground Podcast: Inside Japanese Arcades with TwilightEX. In this episode of the podcast TwilightEX and I discuss the Japanese arcade scene and I try to learn more about what the social environment in Japan is like.
Surprise!! As a new perk for my Patrons I have decided that I will release the audio for new Electric Underground Podcast Episodes early, since there is usually a delay between when I finish the audio and have the video ready to upload :-) This video will premier at the end of shmup kumite as a surprise, so keep it on the down low ha ;-)
Cheers!
Blue Revolver Developer Interview! (Part 2) The Struggle of Indie "Steam Has All the Leverage." In part 2 of this interview Danbo, the developer of Blue Revolver, discusses the perils of indie game publishing and how many aspects of steam, especially deep sales culture, punish indie developers and how much stronger of an alternative Itch.io is for shmup and other smaller indie genres. We also discuss shmup game design and Danbo's future plans for development! Buy Blue Revolver on itch (more money goes to dev): https://stellarcircle.itch.io/blue-revolver Gameplay Footage from Kiwi's Channel (Subscribe) https://youtu.be/nzoAMxYL5YI Patreon https://www.patreon.com/electricunderground (Bi-Weekly Patreon Exclusive Podcast for $2) Website: http://electricunderground.io/ Twitch: https://www.twitch.tv/the_electric_underground STG Revision 2020 Discord: https://discord.gg/snRueeH 00:00 Steam DONT Know Shmups Like I DO! 04:51 Shmups are a Lifestyle Genre 10:50 Mainstream Games Are Boring 16:51 Steam's Massive 30% Cut 23:13 Steam Deep Sales Culture is FFffffffffffff 36:50 It s not the Size of the Jiggabyte, It s How You Use It. 43:04 Is Console Porting Worth It? 50:02 I Miss Rail Shooters 53:19 Speed Question Round! What s The New Hotness?! 01:01:45 Virtical Vs Horizontal Shmupping
The secret ending of Shmup Slam 3 was an interview with Danbo, the developer of one of my favorite shmups, Blue Revolver! In Part 1 of this interview, we talk about his history with the genre, his inspiration for game design, and how he seeks polished fundamental design, over novel gimmicks. Buy Blue Revolver on Itch.io (more money goes to dev): https://stellarcircle.itch.io/blue-revolverBuy Blue Revolver on Steam: https://store.steampowered.com/app/439490/BLUE_REVOLVER/Buy Double Action OST: https://bluerevolver.bandcamp.com/album/blue-revolver-double-action-original-soundtrack Patreon https://www.patreon.com/electricunderground(Bi-Weekly Patreon Exclusive Podcast for $2) Website: http://electricunderground.io/Twitch: https://www.twitch.tv/the_electric_undergroundSTG Revision 2020 Discord: https://discord.gg/snRueeH 00:00 Every Great Game Needs a Little Jank 3:26 Goldenbat Flamethrower Fix 6:15 A Boy's Got to GAME! 9:33 Roguelike's need better pacing 11:30 Blue Revolver's Beginnings 14:14 Indie Games Milk Themselves 19:26 Indie Success is a Black Box 24:28 Refinement GREATER THAN Gimmicks 26:22 Avoiding the Euroshmup 30:27 Why Shmups are the BEST GENRE 32:26 Shmups are the Last Bastion of Score Play 37:42 Mark gets the High Score ... in Typing Class? 41:41 Muchi Muchi Pork! 44:46 Danbo Agrees with Mark about Imperishable Night :-D 47:17 The GREAT HITBOX REVELATION! 51:44 Are 120 FPS Shmups the Future? 56:34 CRT Talk ... To Be Continued in PART 2!
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