
Sign up to save your podcasts
Or


Our heroes share thoughts on twenty years of achievements, developers responding to player feedback, and whether nail bats count as blunt weapons.
Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman, episode art by Gilbert Smith.
Watch episodes with full video on YouTube
Discuss this episode in the Insert Credit Forums
SHOW NOTES:
1: When has the appeal of a popular game eluded you? (05:24)
Credit Report (11:40)
2: How have trophies and achievements impacted video games over the past 20 years? (13:39)
3: Let’s talk about that MindsEye DLC (20:21)
4: Give me your dream video game blunt rotation (which is to say, three items to cycle through as blunt weapons in a video game) (25:31)
5: Issac asks, what makes a good sick game? (32:47)
6: To what extent should a studio consider the feedback of their playerbase, and when should they ignore it? (39:34)
7: What is the realizing you’ve been to a restaurant too many times because the workers know who you are by sight of video games? (44:51)
LIGHTNING ROUND: Circle K Corral (51:11)
Recommendations and Outro (59:34):
This week’s episode art was done by Gilbert Smith. Insert Credit Show is brought to you by patrons like you. Thank you.
Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
By insert credit4.9
338338 ratings
Our heroes share thoughts on twenty years of achievements, developers responding to player feedback, and whether nail bats count as blunt weapons.
Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman, episode art by Gilbert Smith.
Watch episodes with full video on YouTube
Discuss this episode in the Insert Credit Forums
SHOW NOTES:
1: When has the appeal of a popular game eluded you? (05:24)
Credit Report (11:40)
2: How have trophies and achievements impacted video games over the past 20 years? (13:39)
3: Let’s talk about that MindsEye DLC (20:21)
4: Give me your dream video game blunt rotation (which is to say, three items to cycle through as blunt weapons in a video game) (25:31)
5: Issac asks, what makes a good sick game? (32:47)
6: To what extent should a studio consider the feedback of their playerbase, and when should they ignore it? (39:34)
7: What is the realizing you’ve been to a restaurant too many times because the workers know who you are by sight of video games? (44:51)
LIGHTNING ROUND: Circle K Corral (51:11)
Recommendations and Outro (59:34):
This week’s episode art was done by Gilbert Smith. Insert Credit Show is brought to you by patrons like you. Thank you.
Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!

3,405 Listeners

2,110 Listeners

4,841 Listeners

5,667 Listeners

8,864 Listeners

2,194 Listeners

2,111 Listeners

1,164 Listeners

124 Listeners

1,698 Listeners

505 Listeners

1,145 Listeners

116 Listeners

1,016 Listeners

860 Listeners