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Chris Gliddon, archivist and producer at RocketSnail Games, takes a look back at the inception and evolution of Club Penguin, an MMO virtual world filled with games and activities from 2005. In this episode: Chris and Kelsey can barely contain their excitement, no one wants war - everybody just wants to chat and walk around, preserving a living game: it’s clean (but it’s a mess), business cases for archiving, and if you don’t have Leeroy Jenkins you don’t have World of Warcraft.
See more from Chris Gliddon:
Twitter: @redkeytar
Website: redkeytar.com
Twitter - Successor to CP: @PlayPartyParrot
Website: partyparrotworld.com
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
4.9
113113 ratings
Chris Gliddon, archivist and producer at RocketSnail Games, takes a look back at the inception and evolution of Club Penguin, an MMO virtual world filled with games and activities from 2005. In this episode: Chris and Kelsey can barely contain their excitement, no one wants war - everybody just wants to chat and walk around, preserving a living game: it’s clean (but it’s a mess), business cases for archiving, and if you don’t have Leeroy Jenkins you don’t have World of Warcraft.
See more from Chris Gliddon:
Twitter: @redkeytar
Website: redkeytar.com
Twitter - Successor to CP: @PlayPartyParrot
Website: partyparrotworld.com
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
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