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This week, we discuss finishing the first draft of a comic script (6:30), the value you should put on names in your story (10:45), that magic point on a project when you can plan for the end date (25:20), another method of tackling the work on a comic (29:10), the value of ramping down (41:15), and confirming story solutions wiht your editor (53:45).
By Keith Foster and Scott Lost4.9
3535 ratings
This week, we discuss finishing the first draft of a comic script (6:30), the value you should put on names in your story (10:45), that magic point on a project when you can plan for the end date (25:20), another method of tackling the work on a comic (29:10), the value of ramping down (41:15), and confirming story solutions wiht your editor (53:45).

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